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Making long roadmesh runtime
#11
Hi,
Here is a Unity forum thread about that issue:
https://forum.unity.com/threads/loading-...on.252578/
It's a long thread, but it seems that it's a long running issue that can be avoided by commenting calls to Resources.UnloadUnusedAssets().
Also, someone said that it might happen only in the editor, but I would advise you to make sure of that yourself by profiling a build.
Let me know if that solved the issue.
Have a nice day
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Messages In This Thread
Making long roadmesh runtime - by migeg - 07-25-2020, 12:33 PM
RE: Making long roadmesh runtime - by migeg - 07-25-2020, 02:58 PM
RE: Making long roadmesh runtime - by _Aka_ - 07-26-2020, 12:53 PM
RE: Making long roadmesh runtime - by migeg - 07-27-2020, 12:31 AM
RE: Making long roadmesh runtime - by _Aka_ - 07-27-2020, 01:36 PM
RE: Making long roadmesh runtime - by migeg - 08-02-2020, 07:55 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-02-2020, 08:42 PM
RE: Making long roadmesh runtime - by migeg - 08-03-2020, 01:11 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-03-2020, 02:47 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 12:09 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:42 AM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 11:55 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:22 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 01:10 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 11:58 PM
RE: Making long roadmesh runtime - by migeg - 08-13-2020, 01:20 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-13-2020, 01:35 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 01:28 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-17-2020, 02:55 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 11:04 PM

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