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Making long roadmesh runtime
#5
CGMeshResource is a script used by the Curvy Generator to manage the life time of meshes. The CreateMesh.SaveToScene method gets rid of all those scripts used solely by the Curvy Generator.

CGModule.UniqueID is the property you are looking for.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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Messages In This Thread
Making long roadmesh runtime - by migeg - 07-25-2020, 12:33 PM
RE: Making long roadmesh runtime - by migeg - 07-25-2020, 02:58 PM
RE: Making long roadmesh runtime - by _Aka_ - 07-26-2020, 12:53 PM
RE: Making long roadmesh runtime - by migeg - 07-27-2020, 12:31 AM
RE: Making long roadmesh runtime - by _Aka_ - 07-27-2020, 01:36 PM
RE: Making long roadmesh runtime - by migeg - 08-02-2020, 07:55 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-02-2020, 08:42 PM
RE: Making long roadmesh runtime - by migeg - 08-03-2020, 01:11 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-03-2020, 02:47 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 12:09 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:42 AM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 11:55 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 12:22 PM
RE: Making long roadmesh runtime - by migeg - 08-12-2020, 01:10 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-12-2020, 11:58 PM
RE: Making long roadmesh runtime - by migeg - 08-13-2020, 01:20 PM
RE: Making long roadmesh runtime - by _Aka_ - 08-13-2020, 01:35 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 01:28 AM
RE: Making long roadmesh runtime - by _Aka_ - 08-17-2020, 02:55 PM
RE: Making long roadmesh runtime - by migeg - 08-17-2020, 11:04 PM

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