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Connection survives spline duplication
#4
Hi again. Here is the longer answer

- making a connection was not explained:
Noted. I will make this clear in the doc, and probably at some point make a connections related tutorial.

- As if there was no connection:
Yep, you found a bug. A connected spline when duplicate through Unity's editor will be in this weird state were its control point will be tied to a connection while not being part of it. I will try to fix this for the next update (the one after 6.4.0, which is already in the release process)

- select both points and then Connect, which doesn't always work for me:
That's tied to the bug above. For now avoid duplicating through the editor splines with connections

- I also ran into a series of problems with undo:
I am aware of some scenarios where undoing does not work, but I am probably not aware of all the scenarios you had. If you can, please write me back with the scenarios you encountred were undoing did not work.

- Where do I link it (CurvyGLRenderer ) with my new splines?
It's in the camera game object. A tip: in the hierarchy, you can type the following
t:whatever
and it will find all the objects with the whatever script. Examples:
t:camera
t:curvyglrenderer

Please remind me if I didn't answer one of your questions
Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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Messages In This Thread
RE: Connection survives spline duplication - by _Aka_ - 05-10-2020, 10:37 PM

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