Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SplineController Delta after instantiate(Bug?)
#4
There are some things in you explanation that I am not sure to understand properly, so I will in the following give a lot of information, some of it might not be usefull for you, but I think that the solution to your problem lies there:
  • ApplyDeltaTime is called automatically by Curvy at each unity update, and is called with the duration since last update as a parameter, so yoy don't need to call it manually to make things work
  • For that method to make the object move, the speed field should be different than zero
  • I think the easiest way to do what you want is to simply use the Position property. This way you spawn an object, set where it should be to achieve the staggering, and then let it be
Did this help?
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: SplineController Delta after instantiate(Bug?) - by _Aka_ - 11-22-2019, 04:44 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Play() does not cause SplineController to produce expected behaviour ConCat 8 1,366 02-08-2026, 11:54 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,464 07-29-2025, 09:15 PM
Last Post: _Aka_
Wink In SplineController OnPositionReachedList Event is missing shimizu 2 1,812 02-07-2022, 12:47 PM
Last Post: shimizu
  best way to rotate, change offset, and inset position of splinecontroller object smackledorf 1 1,730 01-17-2022, 01:39 PM
Last Post: _Aka_

Forum Jump: