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Dummy spline points
#2
Hi

First of all, sorry for the late answer. I did answer you shortly after you posted your question, but it seems that because of some internet issues in the city I live at, it seems that my answer was not successfully send.

What you can do is to use a collider to trigger events, and add a Spline Controller to said collider to make it positioned on the spline. This way, even if you modify the spline, the trigger will stay at the same distance/TF on the spline.

More about Unity's triggering
https://docs.unity3d.com/ScriptReference...Enter.html
https://docs.unity3d.com/Manual/class-BoxCollider.html

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Messages In This Thread
Dummy spline points - by hnngaf - 11-14-2019, 02:08 PM
RE: Dummy spline points - by _Aka_ - 11-17-2019, 06:01 PM

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