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Steer Towards Spline
#4
Hi,
spline.GetNearestPointTF takes a position in the local space of the spline. This means that
spline.GetNearestPointTF(player.localPosition)
is correct only if both spline and player have the same transform.
You should use instead
spline.GetNearestPointTF(spline.InverseTransformPoint(player.transform.position))
Does this fix your issue?
Have a nice day
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Messages In This Thread
Steer Towards Spline - by whitecastleroad - 08-30-2019, 05:00 PM
RE: Steer Towards Spline - by _Aka_ - 08-30-2019, 06:33 PM
RE: Steer Towards Spline - by whitecastleroad - 09-03-2019, 10:51 PM
RE: Steer Towards Spline - by _Aka_ - 09-04-2019, 01:39 PM

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