Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Camera wobbles on too long spline (100km+)
#7
For future reference:

The spline did not come from the controller, but from the code computing the spline's tangent. That code does not give precise enough computations when it comes to very long splines

I am aiming at enhancing that code for the next release. Until then, a work around is to use Direction Damping Time and Up Damping Time to non zero values. This will smooth the tangent and direction used by the controller:
https://curvyeditor.com/documentation/co...mping_time
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Camera wobbles on too long spline (100km+) - by _Aka_ - 07-31-2019, 12:33 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 377 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 329 08-22-2026, 11:24 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 1,442 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,807 04-12-2026, 03:18 PM
Last Post: _Aka_

Forum Jump: