Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Follow Up Spline Issue
#8
(07-25-2019, 02:08 PM)_Aka_ Wrote: You don't need follow ups then.
Follow-ups are there to be able to smoothly connect splines whose geometry depends on more than the adjacent CPs. More about the subject here:
https://curvyeditor.com/documentation/sp...#follow-up

In your case, just connect the CPs, with no follow ups setting, and then go to the spline controller, "Connection handling" section, and set it to "Random Spline" with "Reject current spline" set to true. Since you connect only two splines, selecting a random spline other than the current one will automatically select the other spline.

Did it work?


Yep, this worked! Thank you Smile
Reply


Messages In This Thread
Follow Up Spline Issue - by JHulse95 - 07-24-2019, 11:30 AM
RE: Follow Up Spline Issue - by _Aka_ - 07-24-2019, 05:42 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-24-2019, 06:20 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 10:59 AM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 01:04 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 01:44 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 02:08 PM
RE: Follow Up Spline Issue - by JHulse95 - 07-25-2019, 02:34 PM
RE: Follow Up Spline Issue - by _Aka_ - 07-25-2019, 02:36 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 97 08-24-2026, 11:28 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 997 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,367 04-12-2026, 03:18 PM
Last Post: _Aka_
Smile Constant speed along a spline? tfishell 1 968 11-13-2025, 11:32 AM
Last Post: _Aka_

Forum Jump: