Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Starting from the End of a Spline
#3
Sorry, in my haste I've not been overly clear.

My game has a player that uses free movement (not confined by splines), then when the player hits a collision box (which is attached to a spline) I assign that spline to the Spline Controller and hit Play. Meaning the player goes along the spline, until they hit the end and then we hit STOP.

This works perfectly fine.

What I want to be able to do is start at the end of a spline and go to the beginning.

I notice that Connections have Follow-Ups where you can define a Heading Direction, is there anything similar within normal paths?

Regards,
Ian
Reply


Messages In This Thread
RE: Starting from the End of a Spline - by _Aka_ - 06-19-2019, 03:47 PM
RE: Starting from the End of a Spline - by Ian@MrsWordsmith - 06-19-2019, 03:58 PM
RE: Starting from the End of a Spline - by _Aka_ - 06-19-2019, 04:10 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 201 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 160 08-22-2026, 11:24 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 1,079 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,473 04-12-2026, 03:18 PM
Last Post: _Aka_

Forum Jump: