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Syncing UI Spline and Regular 3D Spline
#7
(03-19-2019, 06:21 PM)_Aka_ Wrote: You will need to use a Curvy Line Renderer component. You can see an example of its usage in the scene 04_PaintSpline
Here is it's API documentation (nothing much):
https://api.curvyeditor.com/520/class_fl...derer.html
I understand.

1. Is there no way to make this work on screen space overlay canvas? The example scene works with camera space canvas.

2. How do I make curvy line renderer color different for each segment of the UI spline as shown above? Basically I'm trying to divide the spline into Blue-Red-Blue colours between four points.

3. How do I get/set the lengths of each segment (line between two points) in a spline?
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Messages In This Thread
RE: Syncing UI Spline and Regular 3D Spline - by arrnav96 - 03-19-2019, 09:29 PM

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