02-19-2019, 03:49 PM
In the method I linked to you, the second parameter, which is an out parameter, is the nearest point on the spline, in its local coordinates. Then use Unity's Transform.TransformPoint to transform the point to global coordinates.
About getting a point from a TF value, you can do that using CurvySpline.Interpolate(float tf) to transform a TF to a Vector3, in the local coordinates system of the spline.
Here is its documentation: https://api.curvyeditor.com/520/class_fl...2887988f39
About getting a point from a TF value, you can do that using CurvySpline.Interpolate(float tf) to transform a TF to a Vector3, in the local coordinates system of the spline.
Here is its documentation: https://api.curvyeditor.com/520/class_fl...2887988f39
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

