Hi,
You will have to go through all the splines, compute the distance from your point for each one of them, and then selecting the spline with the shortest distance.
To compute that distance, you will have to use the CurvySpline.GetNearestPointTF(Vector3 localPosition, out Vector3 nearest).
Here is its documentation: https://api.curvyeditor.com/520/class_fl...69c49bc5a6
Let me know if you have any other questions
Have a nice day
You will have to go through all the splines, compute the distance from your point for each one of them, and then selecting the spline with the shortest distance.
To compute that distance, you will have to use the CurvySpline.GetNearestPointTF(Vector3 localPosition, out Vector3 nearest).
Here is its documentation: https://api.curvyeditor.com/520/class_fl...69c49bc5a6
Let me know if you have any other questions
Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

