07-10-2018, 09:23 AM
You are welcome
Glad to hear that Curvy is useful to you.
You can use
bool objectNearlyOnSpline = (yourSpline.GetNearestPoint(objectPosition) - objectPosition).magnitude < someSmallDistance;
If performance is an issue, you can use yourSpline.Bounds to test if the object is too far, and use sqrtMagnitude instead of magnitude.
I wrote this post on Android, on top of my head, so the code might have some typos, but the idea is there.
Glad to hear that Curvy is useful to you.You can use
bool objectNearlyOnSpline = (yourSpline.GetNearestPoint(objectPosition) - objectPosition).magnitude < someSmallDistance;
If performance is an issue, you can use yourSpline.Bounds to test if the object is too far, and use sqrtMagnitude instead of magnitude.
I wrote this post on Android, on top of my head, so the code might have some typos, but the idea is there.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

