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how do I position a splineController on a spline in runtime to an exact position?
#2
My guess is that you are giving a relative distance while your controller expects an absolute one.
Position sets/gets either the absolute or relative position (TF) depending on your controller's MoveMode.
So either set that mode to Relative, or use mySplineController.RelativePosition, which always takes a relative position, regardless of the controller's MoveMode.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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Messages In This Thread
RE: how do I position a splineController on a spline in runtime to an exact position? - by _Aka_ - 01-16-2018, 09:07 PM

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