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follow spline on instantiation
#2
nvm, this seems to work:


Code:
 public CurvySpline Spline
       {
           get
           {
               var mySpline = GameObject.FindGameObjectWithTag(splinetag);
               var m_Spline = mySpline.gameObject.GetComponent("CurvySpline") as CurvySpline;


               return m_Spline;
           }
           set
           {
               if (m_Spline != value)
               {
                   if (m_Spline != null)
                       UnbindEvents();

                   m_Spline = value;
                   if (m_Spline)
                       BindEvents();
               }
           }
       }
Reply


Messages In This Thread
follow spline on instantiation - by pez111 - 11-12-2017, 11:10 PM
RE: follow spline on instantiation - by pez111 - 11-13-2017, 07:34 PM
RE: follow spline on instantiation - by Jake - 11-15-2017, 06:42 PM
RE: follow spline on instantiation - by pez111 - 11-16-2017, 11:04 PM

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