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Create an arrow dynamically following the spline
#20
Hi,

on my PC results of editor playing and standalone exe are the same. The spline uses very few cache points due it's small size. That's why UI Spline was created. To get around this for regular splines, set the Cache PPU (Max. Cache Points per Unit) to a higher value in the global preferences. I changed it from 8 (default) to 20 and raised Cache Density of LauncherSpline to 100 to get somewhat smooth results.
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Messages In This Thread
RE: Create an arrow dynamically following the spline - by Jake - 10-31-2017, 04:04 PM

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