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[Solved] SplineController skips on CurvySpline.ControlPoints[0].Delete()
#6
In our dynamic road example (coming with 2.0.5) we set the CG's texture offset manually before rebuilding the mesh. Works like a charm. Hopefully will ship this week (yes, saying this for weeks Big Grin but now it needs to ship...)
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RE: [Solved] SplineController skips on CurvySpline.ControlPoints[0].Delete() - by Jake - 02-14-2016, 03:24 PM

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