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[Solved] SplineController skips on CurvySpline.ControlPoints[0].Delete()
#5
Makes sense, and it worked. Thanks Jake! You've elucidated the subject, so I'll mark this as solved.

Of course, I might've ended up with an XY problem: Every time I remove a point, the Curvy Generator-managed mesh around the spline changes, and the texture shifts. I don't think this is preventable, and the obvious solution is to use two splines, but is there anything else I can do? Any Curvy best practices for this? Should I post this as a separate thread?
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RE: [Solved] SplineController skips on CurvySpline.ControlPoints[0].Delete() - by cpoll - 02-12-2016, 12:02 PM

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