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SplineController Initialization
#8
In the process of making the sample scene, I discovered that my old CurvySplines were set to Static and the default now is Dynamic. Although I believe they were set to Dynamic in the Unity 4.3 version, perhaps there was an upgrade issue. Anyway, with Dynamic on and the additional call to SetDirtyAll, it is working now. I'm just experiencing one issue with re-used objects not starting at the beginning of the spline, but I should be able to track that down.
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Messages In This Thread
SplineController Initialization - by magique - 12-12-2015, 07:52 PM
RE: SplineController Initialization - by magique - 12-14-2015, 04:22 PM
RE: SplineController Initialization - by Jake - 12-14-2015, 06:28 PM
RE: SplineController Initialization - by magique - 12-15-2015, 04:39 PM
RE: SplineController Initialization - by magique - 12-16-2015, 11:41 PM
RE: SplineController Initialization - by Jake - 12-17-2015, 06:08 PM
RE: SplineController Initialization - by magique - 12-17-2015, 06:52 PM
RE: SplineController Initialization - by magique - 12-17-2015, 07:46 PM
RE: SplineController Initialization - by Jake - 12-23-2015, 02:04 PM

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