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instantiate Spline Controller at runtime
#1
Hi all,

Please could someone point me in the right direction?

I have a script that instantiates a gameobject with a spline controller attached.
Is there a way of telling this gameobject what spline to use? Iv searched the documentation but cant seem to find an answer.

At the moment it spawns in but cannot associate itself to my spline.

Thanks in advance.
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#2
Hi,
Is this what you are looking for?
https://forum.curvyeditor.com/thread-839.html
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
Ok Cross-checking that thread I did manage to figure this out.


For anyone in the future here is my code to make this work.

Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy.Controllers;
using FluffyUnderware.Curvy;

public class VehicleSpawner : MonoBehaviour
{
   private SplineController sc;
   public GameObject[] vehicles;
   public float spawnInterval;
   public CurvySpline road;

   private void Start()
   {
       
       StartCoroutine(SpawnVehicles());
   }

   private IEnumerator SpawnVehicles()
   {
       while (true)
       {
           int index;
           index = Random.Range(0, vehicles.Length - 1);
           Instantiate(vehicles[index]);
           sc = vehicles[index].GetComponent<SplineController>();
           sc.Spline = road;
           yield return new WaitForSeconds(spawnInterval);
       }
   }
}

Hope it helps Smile
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