Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Can I change splines at run-time?
#1
Let's say I have made 3 individual splines parallel to each other. An object starts on the spline in the middle and the object starts moving on the spline. If I press Left, the object should gradually move to the spline on the left and continue to move on this left spline? Is that possible?
Reply
#2
Hi
Yes, the SwitchTo method of the SplineController class does this. It is used in the example scene 50_EndlessRunner.unity
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
Okay, will look into it! Have to say this, your tool is awesome! It really saved me a lot of work. God bless you! Smile
Reply
#4
Thanks a lot, that warms my heart Smile
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
Information New free asset: Converter For Unity Splines _Aka_ 0 1 04-20-2024, 08:34 PM
Last Post: _Aka_
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_
Bug Changing spline connection in inspector causes splines to revert to defaults lacota 3 6 03-18-2024, 07:55 PM
Last Post: _Aka_
  Using Unity's SplineContainer in Curvy Splines dlees9191 3 15 02-26-2024, 09:49 AM
Last Post: _Aka_

Forum Jump: