03-18-2016, 11:40 AM
(This post was last modified: 03-18-2016, 11:42 AM by samsamm777.)
I'm trying to build a conveyor belt type system. I'm struggling with getting it right.
I basically want to follow the spline, with a perpendicular offset. This is so items travelling round the outer edge of a curve will travel faster than item on the inner side of a curve.
Im currently finding the nearest TF when the object lands on the conveyor belt, but just following the tangent isnt good enough. Can anyone give me some pointers?
Here is a snippet of what im doing...
http://hastebin.com/busajuhequ.avrasm
I basically want to follow the spline, with a perpendicular offset. This is so items travelling round the outer edge of a curve will travel faster than item on the inner side of a curve.
Im currently finding the nearest TF when the object lands on the conveyor belt, but just following the tangent isnt good enough. Can anyone give me some pointers?
Here is a snippet of what im doing...
http://hastebin.com/busajuhequ.avrasm