Hello. I need to be able to create parallel roads in the game I'm working on. Two splines my converge and be parallel for a distance and then diverge again. Is there a way to "snap" them together for that distance (and only that distance)? I think the train example you have is fairly representative of what I'm after, but done manually.
Parallel Splines
|
01-05-2023, 09:13 AM
Hi
No such feature is provided out of the box, but you can use the API to go through all the spline's control points and modify their position to simulate such convergence/divergence.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
|
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
snap to the curve created by the curvy splines segment points | ShiroeYamamoto | 1 | 2 |
9 hours ago Last Post: _Aka_ |
|
Changing spline connection in inspector causes splines to revert to defaults | lacota | 3 | 6 |
03-18-2024, 07:55 PM Last Post: _Aka_ |
|
Using Unity's SplineContainer in Curvy Splines | dlees9191 | 3 | 15 |
02-26-2024, 09:49 AM Last Post: _Aka_ |
|
Distance travelled across multiple splines | jh092 | 1 | 7 |
02-23-2024, 09:44 AM Last Post: _Aka_ |