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Thread: Bezier subdevision not smooth (sometimes)
Post: Bezier subdevision not smooth (sometimes)
| Hi,
I'm trying to subdivide a Bezier spline so that the shape stays the same.
When testing this on a spline I drew for testing purposes it works perfectly fine (the blue spline in the picture).
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Kapistijn |
Curvy Splines
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1 |
230 |
02-08-2026, 02:15 PM |
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Thread: Best way to duplicate a spline with an offset
Post: RE: Best way to duplicate a spline with an offset
| Yes, it works like a charm. Thank you so much for the excellent support! :) |
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Kapistijn |
Curvy Splines
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7 |
663 |
02-06-2026, 10:52 AM |
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Thread: Best way to duplicate a spline with an offset
Post: RE: Best way to duplicate a spline with an offset
| Thank you for the response.
Unfortunately defining the space doesn't seem to affect the outcome.
I really feel like I'm missing something here. Any idea's?
Thank you so much in advance!
Code:
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Kapistijn |
Curvy Splines
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7 |
663 |
02-05-2026, 09:33 AM |
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Thread: Best way to duplicate a spline with an offset
Post: RE: Best way to duplicate a spline with an offset
| Thanks for the quick response.
I've implemented a custom solution, but I'm getting stuck on calculating the tangent.
Code:
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private Vector3 CalculateOffset(CurvySplineSegment originalSplineSegmen... |
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Kapistijn |
Curvy Splines
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7 |
663 |
02-02-2026, 03:37 PM |
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Thread: Best way to duplicate a spline with an offset
Post: Best way to duplicate a spline with an offset
| Hi,
What would be the best way to duplicate a spline with an offset? (as seen in the attachment).
I managed to spawn meshes with an offset (through generators), but I'd like to offset the spline... |
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Kapistijn |
Curvy Splines
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7 |
663 |
02-02-2026, 11:08 AM |