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    Thread: GameObjects that move along the path of Curvy Splines will protrude.
Post: RE: GameObjects that move along the path of Curvy ...

You are welcome If and when you feel like it, please leave a review for the asset, that helps a lot Have a nice day
_Aka_ Curvy Splines - support forum 3 45 Yesterday, 11:58 AM
    Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object

Hi You can set explicitly the orientation of a spline at a specific control point by rotating said control point after having set its Orientation Anchor parameter to true. More information here: http...
_Aka_ Curvy Splines - support forum 2 34 10-21-2021, 09:03 PM
    Thread: GameObjects that move along the path of Curvy Splines will protrude.
Post: RE: GameObjects that move along the path of Curvy ...

Hi I believe your issue is not due to the position of the moved object, but it's orientation. If you decide to use the curvyPath, then you can call CGPath.InterpolateUp and CGPath.InterpolateDirectio...
_Aka_ Curvy Splines - support forum 3 45 10-21-2021, 07:58 PM
    Thread: How to find out whether the spline is self-intersected.
Post: RE: How to find out whether the spline is self-int...

Hi The easy but not optimized solution is to generate the buildings, then test intersections between the buildings' bounding boxes, then delete the intersecting ones. The optimized solution woul...
_Aka_ Curvy Splines - support forum 1 54 10-19-2021, 12:08 PM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

I see now. Glad the problem is now solved. wingednosering Wrote: (10-13-2021, 05:01 PM) -- Either way, this was our bad. -- I still see this as our bad making this scenario possible in the first p...
_Aka_ Curvy Splines - support forum 10 300 10-13-2021, 05:23 PM
    Thread: Extending Curvy to make a Hallway editor.
Post: RE: Extending Curvy to make a Hallway editor.

There is something about custom modules that will be fixed in version 8: The module template created via Project's window→Create→Curvy→CG Module does not call base.Refresh() in the Refresh method's ov...
_Aka_ Curvy Splines - support forum 3 123 10-13-2021, 05:09 PM
    Thread: Looping splines and GetNearestPointTF
Post: RE: Looping splines and GetNearestPointTF

Hi TurboHans You have a very good point there. Your feature request is noted. Will update this post when it will be actually implemented. Have a nice day
_Aka_ Curvy Splines - support forum 1 82 10-13-2021, 02:07 PM
    Thread: Lightmaps UV stretched even after setting split length to minimum
Post: RE: Lightmaps UV stretched even after setting spli...

amutp Wrote: (10-13-2021, 08:21 AM) -- I'm facing the same issue. My lightmap UVs are not uniform at all. Is there a fix for this? -- Hi, I answered your PM. For future reference, there is a fix th...
_Aka_ Curvy Splines - support forum 4 349 10-13-2021, 12:05 PM
    Thread: Extending Curvy to make a Hallway editor.
Post: RE: Extending Curvy to make a Hallway editor.

Hi What you are trying to achieve is something I would like to implement in Curvy Splines, but haven't done so so far. I didn't take the time to think about how to do it properly, but to answer your ...
_Aka_ Curvy Splines - support forum 3 123 10-13-2021, 11:56 AM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

My answer above is part of me trying to understand how you got 10k connection in your scene, which is in my opinion the right step to solve this issue. Another solution, which I like less but that yo...
_Aka_ Curvy Splines - support forum 10 300 10-07-2021, 07:42 PM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

1- In the screenshots, it is not connections that are in the pool, but control points (a.k.a CurvySplineSegement). Do you see any pool with CurvyConnections in it? If the answer is no as I expect, the...
_Aka_ Curvy Splines - support forum 10 300 10-07-2021, 07:31 PM
    Thread: DT Singleton Instance was null error
Post: RE: DT Singleton Instance was null error

The ideal way: 1- Create a new empty project 2- Copy in it only the things necessary to recreate the issue: A scene, your needed custom scripts, and Curvy Splines 3- Make sure that the issue is rep...
_Aka_ Curvy Splines - support forum 3 129 10-07-2021, 05:59 PM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

wingednosering Wrote: (10-07-2021, 05:13 PM) -- We aren't using the Pool components at all -- This is weird, there is something that I seem to be missing: How did you end up with a components pool ...
_Aka_ Curvy Splines - support forum 10 300 10-07-2021, 05:53 PM
    Thread: DT Singleton Instance was null error
Post: RE: DT Singleton Instance was null error

Hi Do you manage to reproduce this issue in editor or inside a desktop build? If so please send me a reproduction case. If not let me know and I will try to help as much as I can.
_Aka_ Curvy Splines - support forum 3 129 10-07-2021, 01:20 PM
    Thread: Spline.length incorrect
Post: RE: Spline.length incorrect

You are welcome yourSpline.TFToDistance(yourControlPoint.TF) Have a nice day
_Aka_ Curvy Splines - support forum 3 146 10-07-2021, 10:23 AM
    Thread: Spline.length incorrect
Post: RE: Spline.length incorrect

When a spline is modified, a call to Refresh is needed to update some of its data. This call is done automatically every frame, and in some API methods. Under some circumstances, one might call the Le...
_Aka_ Curvy Splines - support forum 3 146 10-06-2021, 05:38 PM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

I will take a deep look at all this later today. Until then, know that in the pool script, there is a Threshold parameter that defines the maximum number of elements to keep. If this didn't help, is i...
_Aka_ Curvy Splines - support forum 10 300 10-06-2021, 07:34 AM
    Thread: CurvyConnection Update Overhead
Post: RE: CurvyConnection Update Overhead

Hi It seems that the sample you attached is null. Can you try attach it again, or if the problem persists, send it to me via email? My email is listed here: https://assetstore.unity.com/publishers/30...
_Aka_ Curvy Splines - support forum 10 300 10-05-2021, 09:55 PM
    Thread: question about the local position
Post: RE: question about the local position

For future reference: the original poster found the cause behind the issue, and it was not due to Curvy
_Aka_ Curvy Splines - support forum 4 266 09-18-2021, 12:02 PM
    Thread: question about the local position
Post: RE: question about the local position

Try adding a log of vec3 after you call the vec3.Set method. Maybe it is the one that changes the coordinates, and not Curvy. This code uses classes that are not available to me (PoolBoss), so I ca...
_Aka_ Curvy Splines - support forum 4 266 09-18-2021, 10:54 AM