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Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object
| Not really. The problem is the kink. I guess this is a property of splines (Catmull). I wasn't expecting a radical twist like there is. I was expecting things to be smooth.
I'll just have to reposi... |
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topquarkone |
Curvy Splines
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4 |
2,807 |
10-28-2021, 02:20 AM |
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Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object
| Ah, on inspection I see that there is a "twist" in the spline!
https://snipboard.io/CJ7WmK.jpg
This is very strange, as here are the point coordinates:
point
0 0,0,0
1 0,50,0
2 ... |
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topquarkone |
Curvy Splines
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4 |
2,807 |
10-21-2021, 08:58 PM |
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Thread: Controller/Spline flipping object
Post: Controller/Spline flipping object
| Hi,
I have what I think is a very simple spline. It has 6 points, and all of them are on the XY plane. None are rotated. However, when using a Spline Controller, at around 0.77 tf, my controlled ob... |
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topquarkone |
Curvy Splines
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4 |
2,807 |
10-21-2021, 08:09 PM |
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Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator
| Well, all the splines are identical (produced from the same prefab), except for position and rotation. And the generators are the same, too (except for position and rotation). So in theory, the placem... |
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topquarkone |
Curvy Splines
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5 |
3,381 |
09-16-2021, 04:44 PM |
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Thread: Problems with spline prefab
Post: RE: Problems with spline prefab
| I think that did the trick! I'll let you know if it doesn't...
Thanks for your help. |
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topquarkone |
Curvy Splines
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3 |
2,460 |
09-15-2021, 08:32 PM |
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Thread: Problems with spline prefab
Post: Problems with spline prefab
| Hi,
I created a simple spline (in editor), and wrote some scripts to access it. They worked fine. I then copied that spline into assets, as a prefab.
I wrote code to instantiate the prefab, whic... |
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topquarkone |
Curvy Splines
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3 |
2,460 |
09-15-2021, 07:15 PM |
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Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator
| Thanks, that worked, but other problems seem to arise. The tf/distance of the objects on each spline should all be the same, and they are not. They differ in, like, several percentages. |
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topquarkone |
Curvy Splines
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5 |
3,381 |
09-15-2021, 02:26 AM |
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Thread: Volume Spots and Distance from generator
Post: Volume Spots and Distance from generator
| Hi,
After placing volume spots via generator, is it possible to read the distance (or TF or whatever) of each spot placed? This via API.
Thanks! |
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topquarkone |
Curvy Splines
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5 |
3,381 |
09-14-2021, 02:12 AM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
| No problem! I do have another question, but I'll put in new thread. |
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topquarkone |
Curvy Splines
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6 |
3,705 |
09-14-2021, 02:05 AM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
| Thanks, but I couldn't get that to work. If the patch was in CurvyGenerator.Update and AutoRefresh=false, the objects were never drawn via manual refresh . I got around the problem with AutoRefresh=fa... |
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topquarkone |
Curvy Splines
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6 |
3,705 |
09-13-2021, 10:25 PM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
| Sorry, but that doesn't work. If I put the statement in Update() at the beginning, the objects never seem to get generated at all ever, even from the editor. |
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topquarkone |
Curvy Splines
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6 |
3,705 |
09-13-2021, 02:57 AM |
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Thread: Have generator run only once
Post: Have generator run only once
| Hi - I am using a generator to add objects along a spline, via a script in Unity edit mode. This works fine: when I run the script, generators get placed in the hierarchy, and the objects are created ... |
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topquarkone |
Curvy Splines
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6 |
3,705 |
09-11-2021, 09:50 PM |