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    Thread: Controler Speed from metadata
Post: RE: Controler Speed from metadata

Thank you for your reply! Is there an easy way to add the SpeedMetaData component the control points automatically while the spline is being created?
Bryan Thatcher Curvy Splines 4 3,011 06-25-2024, 02:53 AM
    Thread: Controler Speed from metadata
Post: RE: Controler Speed from metadata

Thank you for your reply! Is there an easy way to add the SpeedMetaData component the control points automatically while the spline is being created?
Bryan Thatcher Curvy Splines 4 3,011 06-24-2024, 10:27 AM
    Thread: Controler Speed from metadata
Post: Controler Speed from metadata

I as trying to modify the height metadata script to control the speed, without success. How can I accomplish this? Thanks.
Bryan Thatcher Curvy Splines 4 3,011 05-23-2024, 06:18 PM
    Thread: Demo scenes
Post: RE: Demo scenes

_Aka_ Wrote: (05-06-2022, 01:05 PM) -- Hi If I understand your question properly, it is related to Unity and not Curvy, so I am not sure to have the best answer, but: I believe if you drag and drop...
Bryan Thatcher Curvy Splines 2 2,181 05-07-2022, 12:41 PM
    Thread: Constrain to X and Y only
Post: RE: Constrain to X and Y only

_Aka_ Wrote: (05-06-2022, 01:02 PM) -- Hi There is right now no way to constraint the position/rotation of the controller. This is a feature that can be useful, so I will try to implement it at so...
Bryan Thatcher Curvy Splines 4 2,923 05-07-2022, 12:24 PM
    Thread: Demo scenes
Post: Demo scenes

Is there an easy way to add all of the scenes to the build settings without opening each one? Thanks.
Bryan Thatcher Curvy Splines 2 2,181 05-06-2022, 10:53 AM
    Thread: Constrain to X and Y only
Post: Constrain to X and Y only

I'm trying to set up a user controlled game object where they follow the spline but have control to move either direction on the spline and in the Z direction. Basically just use the spline as a path ...
Bryan Thatcher Curvy Splines 4 2,923 05-06-2022, 10:49 AM
    Thread: Custom Shapes for the spline not working.
Post: RE: Custom Shapes for the spline not working.

Can you provide the mesh generation code you use to create the included shapes? I am looking to create a simple 'U' shape. It doesn't need to be dynamic, so my alternative would be to use a rectangle,...
Bryan Thatcher Curvy Splines 7 18,367 07-18-2014, 09:27 AM
    Thread: Is it possible / feature requests
Post: Is it possible / feature requests

- Is it possible to assign individual splines different colors in the editor? - Is it possible to select a spline (not CP) in the scene view  Managing these splines is getting complicated. Another...
Bryan Thatcher Curvy Splines 1 5,258 07-18-2014, 09:20 AM
    Thread: Custom Shapes for the spline not working.
Post: RE: Custom Shapes for the spline not working.

I have the same issue/question. The flat/planer meshes I created and brought into Unity wouldn't drag into the inspector. And testing it with various meshes in the projet gave me similar results as yo...
Bryan Thatcher Curvy Splines 7 18,367 07-15-2014, 11:38 AM
    Thread: StackOverflowException - CurvySpline.MoveConnection
Post: StackOverflowException - CurvySpline.MoveConnectio...

I am receiving the error in the attached screenshot. I am using the SplineWalkerCon component and it happens when a walker gets to the end of a spline where I dont have the tags set up correctly. I am...
Bryan Thatcher Curvy Splines 1 5,291 07-15-2014, 11:20 AM
    Thread: CurrentTF from SplineWalkerCon
Post: CurrentTF from SplineWalkerCon

I am trying to get CurrentTF from the SplineWalkerCon component. But it's not accessable like it is in FollowSpline. I want to control the speed of the walker based on the scale of the ControlPoints. ...
Bryan Thatcher Curvy Splines 1 6,324 07-10-2014, 12:14 PM
    Thread: Connection tags
Post: RE: Connection tags

I eventually figured this out. One of my problems was a typo, it was giving me different results, shocker. And I see why you are including the name of the spline/track to the CP. The currect track nam...
Bryan Thatcher Curvy Splines 5 12,536 07-10-2014, 11:45 AM
    Thread: Would you so kind and FIX the ISO/Perspective bug as asoon as possible
Post: RE: Would you so kind and FIX the ISO/Perspective ...

'Jake' Wrote: (07-09-2014, 07:02 PM) -- Could you try to create a new project, import just Curvy and see if it works? I've seen the weirdest effects when Unity screwed a project (most likely by updat...
Bryan Thatcher Curvy Splines 11 20,778 07-09-2014, 08:28 PM
    Thread: Connection tags
Post: RE: Connection tags

No luck, but I think I know why. After posting my original question, I re-read through your documentation. The directions say "...first select a CP at the end of one spline, then any CP of another spl...
Bryan Thatcher Curvy Splines 5 12,536 07-09-2014, 04:19 PM
    Thread: Would you so kind and FIX the ISO/Perspective bug as asoon as possible
Post: RE: Would you so kind and FIX the ISO/Perspective ...

I'm getting the same Rect. Changing to text/Icon and the screen location had no effect. The toolbar goes up by one button height in perspective. I tried it on my laptop, no problem there. Same OS, sim...
Bryan Thatcher Curvy Splines 11 20,778 07-09-2014, 02:55 PM
    Thread: Connection tags
Post: Connection tags

I'm sifting through the ConnectionWalker example and I'm having trobuble figuring out the tags. In my test I have a main spline loop, and two splines connected between the same 2 control points on the...
Bryan Thatcher Curvy Splines 5 12,536 07-09-2014, 12:56 PM
    Thread: Would you so kind and FIX the ISO/Perspective bug as asoon as possible
Post: RE: Would you so kind and FIX the ISO/Perspective ...

I have the same issue. For me it's simply a matter of switching between Iso and Perspective. Thanks. Unity version: 4.5.0f6 OS: Windows 7 pro SP1 http://www.topofsteel.com/images/forums/interface_0...
Bryan Thatcher Curvy Splines 11 20,778 07-09-2014, 12:20 PM