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Post Author Forum Replies Views Posted [asc]
    Thread: Scale Deform Mesh Along Spline? / aligning colliders
Post: RE: Scale Deform Mesh Along Spline? / aligning col...

If I understand correctly, you want only 1 mesh to be always at the end? I had that problem too so I made a spot generator given the percent in 0.0 to 1.0 format: https://i.imgur.com/o0Qfkv4.gif ...
Ferdinand Curvy Splines - support forum 6 31 09-19-2022, 11:53 AM
    Thread: How to expand/contract path?
Post: RE: How to expand/contract path?

Thanks, here's the code: Code: -- using System; using UnityEngine; namespace FluffyUnderware.Curvy.Generator.Modules {     [ModuleInfo("Modifier/Expand\u200A\u2215\u200AContract Path", Modul...
Ferdinand Curvy Splines - support forum 3 10 09-17-2022, 08:39 PM
    Thread: How to expand/contract path?
Post: RE: How to expand/contract path?

Ok, so a few hours after posting that, I was able to come up with my own solution (I couldn't reply because I was in the moderation queue). I figured out how to create a cg module and made an "Expa...
Ferdinand Curvy Splines - support forum 3 10 09-17-2022, 02:30 PM
    Thread: Feature Request-move UI elements in SceneView
Post: RE: Feature Request-move UI elements in SceneView

I would love to see it using ToolbarOverlay (https://docs.unity3d.com/Manual/overlays-custom.html), it's the new way that buttons are shown in the scene view starting in 2021.2 and above, lots of deta...
Ferdinand Curvy Splines - support forum 5 14 09-16-2022, 03:27 PM
    Thread: How to expand/contract path?
Post: How to expand/contract path?

I am making a futuristic space race track and want asteroids on either side of the race track. This is what I have so far (I don't have a road 3d model yet so I am just using the Barbed Wire from t...
Ferdinand Curvy Splines - support forum 3 10 09-15-2022, 08:18 PM