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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
Really appreciate the detailed responses!
I've read that a lot of work was put into jobs/burst to allow for the most out of parallelization compared to native C# threading.
On top of this, there ... |
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Lupos |
Curvy Splines
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15 |
479 |
11-23-2023, 10:57 PM |
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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
While CurvyGenerator is no doubt optimized, I'm starting to think I'd either need to use the job system on multiple meshes at once on parallel, or use a compute shader.
Would you possibly have idea... |
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Lupos |
Curvy Splines
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15 |
479 |
11-23-2023, 02:41 AM |
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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
Heya, thanks for the detail responses. Generators added an extra layer of complexity when it came to 2 things.
1 - Binding my own custom Wall behavior data onto them. (Being forced to add component... |
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Lupos |
Curvy Splines
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15 |
479 |
11-23-2023, 02:05 AM |
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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
_Aka_ Wrote: (10-05-2023, 02:07 PM)
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You can deform objects that you place individually via Curvy Generator. The following video tutorial shows that in its first half. The second half is about defo... |
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Lupos |
Curvy Splines
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15 |
479 |
11-18-2023, 06:16 AM |
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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
Thank you! This def helped for sure, and I'll def be taking a look.
_Aka_ Wrote: (10-02-2023, 08:13 PM)
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This explanation includes only placement. Mesh deformation or extrusion are another subject... |
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Lupos |
Curvy Splines
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15 |
479 |
10-04-2023, 06:09 PM |
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Thread: Guide to custom placing stuff on spline
Post: RE: Guide to custom placing stuff on spline
velikizlivuk Wrote: (09-30-2023, 01:28 PM)
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As far as I know, this extension is used for moving object along a spline. It can be used for spawning objects along the spline.
If You need something... |
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Lupos |
Curvy Splines
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15 |
479 |
10-01-2023, 02:07 AM |
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Thread: Guide to custom placing stuff on spline
Post: Guide to custom placing stuff on spline
So while I love the curvy generator, I do think its a bit too heavy and complicated for what I ultimately wish to do.
I just want to align walls along the spline, and I was hoping you could guide ... |
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Lupos |
Curvy Splines
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15 |
479 |
09-30-2023, 07:54 AM |
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Thread: Disabling a CurvySplineSegment results in NullRefException
Post: Disabling a CurvySplineSegment results in NullRefE...
Disabling a CurvySplineSegment gameobject via gameObject.SetActive(false)
and then clicking the editor results in this null ref error.
I also noticed its not possible to disable CurvySplineSegm... |
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Lupos |
Curvy Splines
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1 |
60 |
09-30-2023, 07:21 AM |
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Thread: Custom CurvySplineSegment prefabs
Post: Custom CurvySplineSegment prefabs
Is it possible to add a override to a CurvySpline to instead use a custom CurvySplineSegment prefab? I have a component i add called a Joint used to allow controlling the splines at runtime as well as... |
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Lupos |
Curvy Splines
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1 |
69 |
09-30-2023, 07:15 AM |
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Thread: Curvy Splines Built In Editor Undo causes issues.
Post: Curvy Splines Built In Editor Undo causes issues.
I believe I stated this issue before but ill state it again in case it hasn't been addressed.
I have an undo system built into my game (using ctrl+z, and ctrl+shift+z for redo). The problem I'm run... |
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Lupos |
Curvy Splines
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1 |
63 |
09-30-2023, 06:24 AM |
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Thread: CurvyGenerator not refreshing until next frame when created.
Post: CurvyGenerator not refreshing until next frame whe...
After some a bunch of testing and reading other threads I've found that the CurvyGenerator doesn't seem to refresh immediately until it has initialized. This initialization step seems to take a frame ... |
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Lupos |
Curvy Splines
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2 |
73 |
06-08-2023, 06:21 AM |
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Thread: Error when trying to connect nodes in prefab edit mode
Post: RE: Error when trying to connect nodes in prefab e...
Version: Curvy Splines 8.6.1
And yes as the op stated, it was in the prefab editor. |
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Lupos |
Curvy Splines
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4 |
90 |
05-31-2023, 08:43 PM |
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Thread: Error when trying to connect nodes in prefab edit mode
Post: Error when trying to connect nodes in prefab edit ...
I discovered an error when trying to connect nodes in runtime when prefab editor is open.
Code:
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[Curvy] Couldn't find Curvy Global Manager. Please raise a bug report.
UnityEngine.Debug:Log... |
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Lupos |
Curvy Splines
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4 |
90 |
05-26-2023, 02:01 PM |
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Thread: Custom Control Nodes
Post: RE: Custom Control Nodes
_Aka_ Wrote: (05-26-2023, 11:12 AM)
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I hope at least one of them (thinking about projecting the path using the Conform Path module, which keeps your spline intact) will be the solution you are look... |
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Lupos |
Curvy Splines
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3 |
124 |
05-26-2023, 01:41 PM |
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Thread: Custom Control Nodes
Post: Custom Control Nodes
Is it possible to add my own Control Nodes and or ControlNode logic in a optimal way?
I'm trying to allow raycasting from control nodes to detect if colliding with things, currently I generate my ... |
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Lupos |
Curvy Splines
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3 |
124 |
05-26-2023, 03:06 AM |
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Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator
Really appreciate this, you've really helped me figure out where to go. |
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Lupos |
Curvy Splines
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10 |
253 |
05-26-2023, 03:05 AM |
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Thread: Curvy Generator re-initializes on disable?
Post: RE: Curvy Generator re-initializes on disable?
_Aka_ Wrote: (05-18-2023, 05:04 PM)
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If you need to keep the generated objects while the generator is disabled, then you should probably use the SaveToScene method:
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Isn't this a more expensive... |
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Lupos |
Curvy Splines
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4 |
86 |
05-19-2023, 01:19 PM |
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Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator
Sorry for the constant posts, I'm so close to sending this to the client but this strange bug is holding me back. Ive tried so many solutions...
Every frame I'm accessing the ActiveObjects, grabbin... |
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Lupos |
Curvy Splines
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10 |
253 |
05-18-2023, 01:44 AM |
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Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator
_Aka_ Wrote: (05-15-2023, 12:40 PM)
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2- If Pooled objects implement FluffyUnderware.DevTools.IPoolable, their OnBeforePush and OnAfterPop are called. Take a look on that interface and its usage to ... |
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Lupos |
Curvy Splines
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10 |
253 |
05-18-2023, 12:35 AM |
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Thread: Curvy Generator re-initializes on disable?
Post: Curvy Generator re-initializes on disable?
I found that the curvy generator seems to reset and redo its initialization OnDisable / OnEnable.
This is an issue because even if I were to deactivate my spline object, I don't want the pooled ins... |
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Lupos |
Curvy Splines
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4 |
86 |
05-17-2023, 04:03 PM |