Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Need Help Stopping an Object at a ControlPoint
Post: RE: Need Help Stopping an Object at a ControlPoint
That solved it perfectly - thank you!
_Aka_ Wrote: (08-01-2019, 12:50 PM)
--
Hi,
Here is the code you need:
Code:
--
public void ControlPointReached(CurvySplineMoveEventArgs inArgs)
{... |
|
DCalabrese |
Curvy Splines
|
3 |
3,585 |
08-01-2019, 01:17 PM |
|
|
Thread: Need Help Stopping an Object at a ControlPoint
Post: Need Help Stopping an Object at a ControlPoint
I am working on a ring menu for our game using Curvy. We are using OnControlPointReached to determine when a control point is - well - reached. However, it appears to be wildly inaccurate, and does n... |
|
DCalabrese |
Curvy Splines
|
3 |
3,585 |
08-01-2019, 01:16 AM |
|
|
Thread: How to find a point a distance ahead on the spline?
Post: RE: How to find a point a distance ahead on the sp...
'Jake' Wrote: (06-06-2014, 06:33 PM)
--
Hi,
maybe you didn't post the whole code involved, but what I see makes no sense. tfAtlastPoint seems to be unused and distBetweenPoints doesn't do what you... |
|
DCalabrese |
Curvy Splines
|
4 |
8,332 |
06-06-2014, 07:49 PM |
|
|
Thread: How to find a point a distance ahead on the spline?
Post: How to find a point a distance ahead on the spline...
In my project, I have a SplineGroup. I am trying to step along the spline when it is created, and generate objects along it. However, I need to find a way to 'step' forward properly on the spline. I'm... |
|
DCalabrese |
Curvy Splines
|
4 |
8,332 |
06-06-2014, 06:20 AM |
|
|
Thread: CurvySpline cannot find its own segments
Post: RE: CurvySpline cannot find its own segments
Jake,
That was exactly the problem, thank you! I've resolved it by adding all the splines into a new Stack object that makes sure they are in order, then on each Update I call the following function:... |
|
DCalabrese |
Curvy Splines
|
3 |
10,842 |
05-12-2014, 04:09 PM |
|
|
Thread: CurvySpline cannot find its own segments
Post: CurvySpline cannot find its own segments
Here's a weird one. I've got a collection of objects, all prefabs, which each contain a CurvySpline object. Each spline already has its Segments placed. My code instantiates an object in the scene, th... |
|
DCalabrese |
Curvy Splines
|
3 |
10,842 |
05-11-2014, 02:32 AM |
|
|
Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...
Jake Wrote: (09-11-2013, 10:14 AM)
--
Ok, I had a look.
The "Set Rotation" option of SplineWalker and MoveAlongSpline custom actions work by setting rotation to Spline.GetOrientation(). This in fa... |
|
DCalabrese |
Curvy Splines
|
6 |
15,727 |
09-11-2013, 10:33 AM |
|
|
Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...
The SplineWalker works great, as I can easily cycle through the InitialF, and will do the job for now. Thanks!
A possible future request I would have there would be a way to preview a basic 'object m... |
|
DCalabrese |
Curvy Splines
|
6 |
15,727 |
09-11-2013, 08:43 AM |
|
|
Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...
Jake Wrote: (09-11-2013, 07:54 AM)
--
Ok,
I've had a look into your example scene.
First: A Granularity of 360 is insanely high, you won't need that usually. In your example I lowered it to 20 ... |
|
DCalabrese |
Curvy Splines
|
6 |
15,727 |
09-11-2013, 08:04 AM |
|
|
Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: Camera Rotation Does Not Match Spline Node Rotatio...
FULL DISCLOSURE: I also posted this on the Unity forums prior to my account being activated. That post is here: http://forum.unity3d.com/threads/170355-RELEASED-Curvy-Fast-Spline-Interpolation/page7
... |
|
DCalabrese |
Curvy Splines
|
6 |
15,727 |
09-11-2013, 06:08 AM |