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Thread: Working with Connections
Post: RE: Working with Connections
| Thanks for your quick reply!
concerning 1): but if I use a junction? not all splines are used when going in forward direction.
A spline controller is following correctly all connected splines. I m... |
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burn0815 |
Curvy Splines
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3 |
3,063 |
05-27-2021, 08:51 PM |
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Thread: Change spline path at runtime
Post: RE: Change spline path at runtime
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_Aka_ Wrote: (05-25-2021, 08:37 PM)
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You are welcome. If and when you feel like it, please leave a review for the asset, that helps a lot.
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Already done. Keep up the good work! |
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burn0815 |
Curvy Splines
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7 |
5,795 |
05-27-2021, 07:53 PM |
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Thread: Working with Connections
Post: Working with Connections
| Dear Curvy Team,
2 questions:
1) Is there any simple way to query all connected Splines and all Control Points in a list?
2) How to place a SplineController on a specific absolute position on m... |
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burn0815 |
Curvy Splines
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3 |
3,063 |
05-27-2021, 06:32 PM |
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Thread: Change spline path at runtime
Post: RE: Change spline path at runtime
| Thanks for your suggestions! |
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burn0815 |
Curvy Splines
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7 |
5,795 |
05-25-2021, 11:23 AM |
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Thread: Change spline path at runtime
Post: RE: Change spline path at runtime
| Thanks for your quick reply!
In my case I would like to modify the path smoothly - like having a falloff to other points when the position of one point is changed.
example:
https://ibb.co/zxfVF... |
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burn0815 |
Curvy Splines
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7 |
5,795 |
05-20-2021, 10:19 PM |
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Thread: Change spline path at runtime
Post: Change spline path at runtime
| Dear Curvy Team,
I would like to change/manipulate the spline of the path, where other objects are following along (during the game at runtime).
What's the best way to do it?
Many thanks!
B |
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burn0815 |
Curvy Splines
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7 |
5,795 |
05-20-2021, 08:26 PM |