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    Thread: Working with Connections
Post: RE: Working with Connections

Thanks for your quick reply! concerning 1): but if I use a junction? not all splines are used when going in forward direction. A spline controller is following correctly all connected splines. I m...
burn0815 Curvy Splines - support forum 3 381 05-27-2021, 08:51 PM
  Thumbs Up Thread: Change spline path at runtime
Post: RE: Change spline path at runtime

_Aka_ Wrote: (05-25-2021, 08:37 PM) -- You are welcome. If and when you feel like it, please leave a review for the asset, that helps a lot. -- Already done. Keep up the good work!
burn0815 Curvy Splines - support forum 7 805 05-27-2021, 07:53 PM
  Question Thread: Working with Connections
Post: Working with Connections

Dear Curvy Team, 2 questions: 1) Is there any simple way to query all connected Splines and all Control Points in a list? 2) How to place a SplineController on a specific absolute position on m...
burn0815 Curvy Splines - support forum 3 381 05-27-2021, 06:32 PM
  Thumbs Up Thread: Change spline path at runtime
Post: RE: Change spline path at runtime

Thanks for your suggestions!
burn0815 Curvy Splines - support forum 7 805 05-25-2021, 11:23 AM
  Smile Thread: Change spline path at runtime
Post: RE: Change spline path at runtime

Thanks for your quick reply! In my case I would like to modify the path smoothly - like having a falloff to other points when the position of one point is changed. example: https://ibb.co/zxfVF...
burn0815 Curvy Splines - support forum 7 805 05-20-2021, 10:19 PM
  Shocked Thread: Change spline path at runtime
Post: Change spline path at runtime

Dear Curvy Team, I would like to change/manipulate the spline of the path, where other objects are following along (during the game at runtime). What's the best way to do it? Many thanks! B
burn0815 Curvy Splines - support forum 7 805 05-20-2021, 08:26 PM