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Thread: Connections doesn't work in split scenes
Post: RE: Connections doesn't work in split scenes
Thats the issue, in my case the level is constructed from multiple (additive loaded) scenes. I noticed that the global manager is getting created in the first loaded scene where there is a curvy splin... |
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nehvaleem |
Curvy Splines
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4 |
409 |
05-28-2024, 01:11 PM |
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Thread: Connections doesn't work in split scenes
Post: RE: Connections doesn't work in split scenes
Update:
After looking at the source code I can see a big issue for me. The way how CurvyGlobalManager works currently isn't something that will be ok for me.
I noticed the comment:
//TODO split t... |
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nehvaleem |
Curvy Splines
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4 |
409 |
05-27-2024, 04:14 PM |
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Thread: Connections doesn't work in split scenes
Post: Connections doesn't work in split scenes
Hi there,
I think that there might be something weird going on when having a multiple scenes layout.
I have something like this:
- Systems (Unity Scene)
- Environment (Unity Scene)
-- Curvy Gl... |
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nehvaleem |
Curvy Splines
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4 |
409 |
05-27-2024, 02:51 PM |
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Thread: New free asset: Converter For Unity Splines
Post: RE: New free asset: Converter For Unity Splines
Thanks for the reply.
I would use it if it would make it possible to author spline shapes using unity splines and get all the features from curvy afterwards (generators etc). Meaning - the sync rath... |
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nehvaleem |
Curvy Splines
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20 |
1,602 |
04-25-2024, 06:42 AM |
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Thread: New free asset: Converter For Unity Splines
Post: RE: New free asset: Converter For Unity Splines
hi there!
Is the conversion process happening only once, on-demand or is it some sort of sync meaning that I can edit the unity spline, and the curvy spline will be adjusted accordingly? |
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nehvaleem |
Curvy Splines
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20 |
1,602 |
04-24-2024, 07:06 AM |
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Thread: Unity 2021.2 Overlay System
Post: RE: Unity 2021.2 Overlay System
hi,
circling back after a while. Are there any plans to migrate to the overlays system yet? In fact, I started to work with it myself recently and it only proved to me that it is something really int... |
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nehvaleem |
Curvy Splines
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5 |
475 |
01-06-2023, 07:10 AM |
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Thread: [Bug] Enabling Assembly Definitions makes it uncompileable
Post: RE: [Bug] Enabling Assembly Definitions makes it u...
_Aka_ Wrote: (05-03-2020, 06:41 PM)
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Next update will have a button to generate the asmdef files
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Is there mentioned button anywhere? I am unable to find it anywhere in v 8.0.1 :( |
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nehvaleem |
Curvy Splines
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8 |
3,986 |
03-05-2022, 07:28 PM |
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Thread: Unity 2021.2 Overlay System
Post: Unity 2021.2 Overlay System
Hi,
Are there any plans to migrate the curvy toolbar to use the new overlay system for unity? It would make a lot more sense now I think to have it united.
I would update immediately if such an up... |
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nehvaleem |
Curvy Splines
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5 |
475 |
01-24-2022, 10:25 PM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Closest Spline & control points loop in both d...
That's explain a lot. Thanks for the clarification. That being said - is there a way just to iterate over control points in a loop? Or do I have to handle it by myself? |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
02-02-2021, 11:27 AM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Closest Spline & control points loop in both d...
but I am using "output" only to draw nearestPoint. NextControlPoint and PreviousControlPoint is based on a "nearestSegment". |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-29-2021, 03:35 PM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Beginner's questions - Closest spline & closes...
Please look at the screenshot below. I cannot understand why is this happening.
I am getting the nearest segment, and then I try to get next and previous control point. Next one is represented by gr... |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-29-2021, 02:39 PM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Beginner's questions - Closest spline & closes...
Since it is still a basic question I'll reply here not to create another thread.
Basically, I want to get the closest control point for a given world position and then loop all the control points o... |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-27-2021, 03:40 PM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Beginner's questions - Closest spline & closes...
_Aka_ Wrote: (01-20-2021, 07:37 PM)
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That method do exist. Here is how to use it
CurvySpline.GetNearestPointTf(inputPosition, out outputPosition, Space.World)
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Yeah, I know that, but I meant... |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-20-2021, 09:23 PM |
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Thread: Closest Spline & control points loop in both directions
Post: RE: Beginner's questions - Closest spline & closes...
Yeah, I figured it out while my post was waiting for approval. Thanks anyway! Besides - I assume that there is no built-in method that allows us to find closest point on spline closest to the world po... |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-20-2021, 09:02 AM |
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Thread: Closest Spline & control points loop in both directions
Post: Closest Spline & control points loop in both direc...
Hi,
first of all - thanks for this amazing asset. I really enjoying it so far. I've got a couple of (probably silly) questions. I've searched the forums a bit, and dig into the API documentation, bu... |
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nehvaleem |
Curvy Splines
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13 |
4,426 |
01-19-2021, 04:48 PM |