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Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...
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_Aka_ Wrote: (02-05-2026, 11:16 PM)
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ConCat Wrote: (02-05-2026, 07:37 PM)
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Out of interest, is there a reason that on Initialisation, it would override any values supplied before it?
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To be ho... |
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ConCat |
Curvy Splines
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8 |
352 |
02-08-2026, 11:39 AM |
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Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...
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_Aka_ Wrote: (02-04-2026, 10:29 PM)
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Hi,
I fixed the issue by modifying your CubeController so that the call to CubeMovement.BeginMovement is delayed to after the SplineController's initializati... |
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ConCat |
Curvy Splines
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8 |
352 |
02-05-2026, 07:37 PM |
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Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...
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_Aka_ Wrote: (02-02-2026, 11:20 AM)
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Hi, and welcome to Curvy Splines.
Your desired behavior matches what the asset is supposed to do. Can you please send me a reproduction case (scene and scripts... |
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ConCat |
Curvy Splines
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8 |
352 |
02-03-2026, 09:04 PM |
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Thread: Play() does not cause SplineController to produce expected behaviour
Post: Play() does not cause SplineController to produce ...
| Hello all, I hope you are well. I have a problem which has halted my initial onboarding to Curvy Splines and I would really appreciate some help.
I have a basic Spline with four control points, and... |
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ConCat |
Curvy Splines
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8 |
352 |
02-02-2026, 12:09 AM |