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    Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...

_Aka_ Wrote: (02-05-2026, 11:16 PM) -- ConCat Wrote: (02-05-2026, 07:37 PM) -- Out of interest, is there a reason that on Initialisation, it would override any values supplied before it? -- To be ho...
ConCat Curvy Splines 8 352 02-08-2026, 11:39 AM
    Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...

_Aka_ Wrote: (02-04-2026, 10:29 PM) -- Hi, I fixed the issue by modifying your CubeController so that the call to CubeMovement.BeginMovement is delayed to after the SplineController's initializati...
ConCat Curvy Splines 8 352 02-05-2026, 07:37 PM
    Thread: Play() does not cause SplineController to produce expected behaviour
Post: RE: Play() does not cause SplineController to prod...

_Aka_ Wrote: (02-02-2026, 11:20 AM) -- Hi, and welcome to Curvy Splines. Your desired behavior matches what the asset is supposed to do. Can you please send me a reproduction case (scene and scripts...
ConCat Curvy Splines 8 352 02-03-2026, 09:04 PM
    Thread: Play() does not cause SplineController to produce expected behaviour
Post: Play() does not cause SplineController to produce ...

Hello all, I hope you are well. I have a problem which has halted my initial onboarding to Curvy Splines and I would really appreciate some help. I have a basic Spline with four control points, and...
ConCat Curvy Splines 8 352 02-02-2026, 12:09 AM