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    Thread: Asteroid scene missing from 7.1.4
Post: RE: Asteroid scene missing from 7.1.4

_Aka_ Wrote: (03-10-2021, 03:28 PM) -- Hi Thanks for letting me know. The content of the package as displayed in the asset store and in my test include the scene 28. Maybe it is due to some corrupt...
puzzlekings Curvy Splines - support forum 3 180 03-10-2021, 04:02 PM
    Thread: Asteroid scene missing from 7.1.4
Post: Asteroid scene missing from 7.1.4

Hi Just to let you know that this is missing. https://curvyeditor.com/releasenotes Release notes say (NEW) Added the Asteroid Belt Youtube tutorial scene as example scene 28 ...but the...
puzzlekings Curvy Splines - support forum 3 180 03-10-2021, 03:00 PM
    Thread: Small Lightmap Issue after playing scene
Post: RE: Small Lightmap Issue after playing scene

Bump - any update?
puzzlekings Curvy Splines - support forum 8 9,734 08-08-2016, 08:24 AM
    Thread: Small Lightmap Issue after playing scene
Post: RE: Small Lightmap Issue after playing scene

Any update on this?
puzzlekings Curvy Splines - support forum 8 9,734 07-06-2016, 08:29 AM
    Thread: Small Lightmap Issue after playing scene
Post: RE: Small Lightmap Issue after playing scene

Thanks Jake!
puzzlekings Curvy Splines - support forum 8 9,734 06-20-2016, 07:53 AM
    Thread: Small Lightmap Issue after playing scene
Post: RE: Small Lightmap Issue after playing scene

Thank you!
puzzlekings Curvy Splines - support forum 8 9,734 06-14-2016, 11:28 AM
    Thread: Small Lightmap Issue after playing scene
Post: RE: Small Lightmap Issue after playing scene

Bump?
puzzlekings Curvy Splines - support forum 8 9,734 06-11-2016, 10:09 AM
    Thread: Small Lightmap Issue after playing scene
Post: Small Lightmap Issue after playing scene

Hi Jake I have a scene setup that uses the precomputed GI and everything looks nice. I run play mode and then after I stop it seems to lose some light map info making the scene darker Clickin...
puzzlekings Curvy Splines - support forum 8 9,734 05-29-2016, 12:12 PM
    Thread: CurvySpline.Update() sorta expensive
Post: RE: CurvySpline.Update() sorta expensive

invadererik Wrote: (04-21-2016, 09:49 PM) -- I have a lot of splines, I don't ever move them, they are static. Why do they need to Update ?  Can there be a "No Update" mode ? I tried adding one, b...
puzzlekings Curvy Splines - support forum 5 8,172 04-28-2016, 08:16 AM
    Thread: Creating a Module / reading spline data
Post: RE: Creating a Module / reading spline data

Thanks Jake, I tried the module approach, but encountered quite a few errors and could not get it to read the spline - using TRSPath as a starting point. If you have a simple sample that can ite...
puzzlekings Curvy Splines - support forum 3 5,344 04-23-2016, 01:43 PM
    Thread: Creating a Module / reading spline data
Post: Creating a Module / reading spline data

Hi Jake I notice that the module documentation is not available at the moment so I would appreciate some guidance :) With 1.6 I wrote a script that could take the control points of a curve and f...
puzzlekings Curvy Splines - support forum 3 5,344 04-18-2016, 07:54 AM
    Thread: Unity 5.1.1 upgrade issue
Post: RE: Unity 5.1.1 upgrade issue

Hi Jake, Upgrading might be too painful at present as I have hacked the scripts to customise for my own needs. N FYI from the Unity Beta list: Thanks Aras, Just checking that you don't need me to ...
puzzlekings Curvy Splines - support forum 3 5,630 06-20-2015, 07:25 PM
    Thread: Unity 5.1.1 upgrade issue
Post: RE: Unity 5.1.1 upgrade issue

Hi Jake Upon further investigation I think I have isolated where the problem lies. Essentially if you try to extrude a "Line" shape in the SplinePathMeshBuilder rather than a rectangle or n-gon, the...
puzzlekings Curvy Splines - support forum 3 5,630 06-19-2015, 06:35 PM
    Thread: Unity 5.1.1 upgrade issue
Post: Unity 5.1.1 upgrade issue

Hi Jake I just upgraded my project to 5.1.1 from 5.0.1 and I am seeing this error: Failed getting triangles. Submesh topology is lines or points. UnityEngine.Mesh:get_triangles() FluffyUnderwa...
puzzlekings Curvy Splines - support forum 0 2,712 06-19-2015, 10:01 AM
    Thread: Unity 5.1.1 upgrade issue
Post: Unity 5.1.1 upgrade issue

Hi Jake I just upgraded my project to 5.1.1 from 5.0.1 and I am seeing this error: Failed getting triangles. Submesh topology is lines or points. UnityEngine.Mesh:get_triangles() FluffyUnderwa...
puzzlekings Curvy Splines - support forum 3 5,630 06-19-2015, 10:01 AM
    Thread: Prefab usage
Post: Prefab usage

Hi Jake Once I have created a Meshbuilder (as a child of the Curvy path) I want to try and create a prefab with it. However once I drag it into the assets it seems to lose the mesh filter in the...
puzzlekings Curvy Splines - support forum 1 3,778 03-04-2015, 04:57 PM
    Thread: Lightmap problem
Post: RE: Lightmap problem

Yeah tried that, but it did not work for me. Maybe I am missing something else? Do you have a test project at all that you can upload and I can examine? br Nalin
puzzlekings Curvy Splines - support forum 7 10,070 02-25-2015, 12:11 PM
    Thread: Lightmap problem
Post: RE: Lightmap problem

Thanks Jake, Unfortunately I tried this approach and still no lightmap shadows :( So for me Stretch V and with or without the UV code I had no luck :( N
puzzlekings Curvy Splines - support forum 7 10,070 02-23-2015, 03:51 PM
    Thread: Lightmap problem
Post: RE: Lightmap problem

Thanks Jake, Unfortunately it did not seem to work, as it led to darker outputs on the Curvy Meshes and still no shadows unfortunately. If the UV's are beyond 0:1 you've scaled the material, rig...
puzzlekings Curvy Splines - support forum 7 10,070 02-20-2015, 09:18 AM
    Thread: Lightmap problem
Post: Lightmap problem

Hi Jake I am seeing this error when I create a meshbuilder and also when I save the curve as a game object Primary UV set on CurvyMesh is incorrect and the secondary UV set is missing. Lightmapp...
puzzlekings Curvy Splines - support forum 7 10,070 02-19-2015, 06:18 PM