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    Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: RE: ScanConnections() causes heavy load in play mo...

_Aka_ Wrote: (07-23-2021, 12:28 PM) -- 1- After digging in this subject, I see that ScanConnections  is not set to be executed every frame. It is supposed to execute only when the hierarchy changes. ...
bennett Curvy Splines - support forum 5 799 07-23-2021, 03:32 PM
    Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: RE: ScanConnections() causes heavy load in play mo...

Thanks. The problem is produced because we have a large project with tens of thousands of objects in the scene (which makes a repro case hard to make). There are no curvy objects and no connections lo...
bennett Curvy Splines - support forum 5 799 07-22-2021, 07:05 PM
    Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: ScanConnections() causes heavy load in play mode, ...

Hey In our project we're finding that Curvy eats a lot of cycles running ScanConnections in CurvyProject.cs, even if we don't have any curvy splines loaded, or the curvyglobal object, or the toolba...
bennett Curvy Splines - support forum 5 799 07-22-2021, 06:48 PM