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Search Results
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Thread: Control Point Interpolation Overrides.
Post: Control Point Interpolation Overrides.
| Is it possible to set individual CPs to be linear, while the rest of a curve remains Bezier? |
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rickgplus |
Curvy Splines
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1 |
171 |
12-09-2025, 07:44 PM |
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Thread: Create Game Object Renaming Options
Post: Create Game Object Renaming Options
| is it possible to avoid or override the naming convention given to prefabs? I'd like to simply keep the existing prefab name, and not add the long prefix/ suffix. |
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rickgplus |
Curvy Splines
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1 |
638 |
09-22-2025, 02:58 PM |
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Thread: Help spacing picket on a fence
Post: RE: Help spacing picket on a fence
| Im not sure how to export the generator, but the picket parts are fairly simple if you want to re-create the network. |
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rickgplus |
Curvy Splines
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4 |
2,373 |
05-27-2025, 05:32 PM |
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Thread: Help spacing picket on a fence
Post: RE: Help spacing picket on a fence
| yes i've tried a few values, but never quite got it right. I'm assuming the 'bounds' offset throws the spacing just enough to make it inconsistent. Is there a way to ignore the bounds of an input mesh... |
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rickgplus |
Curvy Splines
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4 |
2,373 |
05-27-2025, 04:48 PM |
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Thread: Help spacing picket on a fence
Post: Help spacing picket on a fence
| Id like to create a fence generator, with long posts every 2meter and smaller pickets in between. How can I best manage spacing so that i am not spawning pickets where a post is, and so that spacing b... |
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rickgplus |
Curvy Splines
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4 |
2,373 |
05-23-2025, 09:41 PM |
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Thread: Filling a closed spline dynamically
Post: Filling a closed spline dynamically
| Hi. I'm trying to fill a closed spline similar to Tools -> Spline To Mesh, but I'd like it to update automatically as CPs are moved around (the mesh does not need to be saved to the project). Is this... |
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rickgplus |
Curvy Splines
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1 |
1,869 |
04-15-2025, 02:46 PM |
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Thread: Absolute offset for shape extrudes
Post: Absolute offset for shape extrudes
| Is is possible to set an absolute value for start/ end of shape extrusions?
Percentage is nice, but say i want a 1 meter offset from the start/ end of the spline, regardless of how long the spline ... |
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rickgplus |
Curvy Splines
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1 |
1,160 |
03-20-2025, 05:48 PM |
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Thread: Spawn at start/ end of splines
Post: RE: Spawn at start/ end of splines
| Thanks. For my use case i am adding a "post" to the start and end of a wall I am creating with generator. Is using the spline controller still the correct method?
Once the geometry is in place, it ... |
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rickgplus |
Curvy Splines
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4 |
2,418 |
03-20-2025, 05:46 PM |
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Thread: Any performance 'hacks' for scene with lots of splines
Post: Any performance 'hacks' for scene with lots of spl...
| I am working in a scene with a lot of spines. Hundreds. Anyone have any options or hacks to improve performance?
Feels like its all the gizmos adding up and Unity gizmos being slow in general, mayb... |
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rickgplus |
Curvy Splines
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1 |
1,553 |
03-18-2025, 06:09 PM |
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Thread: Null Reference Exception
Post: Null Reference Exception
| Getting this error quite a bit while working in generator node network. It tends to lock up the node viewport. Any ideas how to avoid this? Is this from undo, or deleting a node or something? |
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rickgplus |
Curvy Splines
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1 |
1,165 |
02-28-2025, 06:13 PM |
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Thread: Spawn at start/ end of splines
Post: Spawn at start/ end of splines
| Trying to spawn a mesh/ game object at the beginning and end of splines. I am trying to use rasterize path, volume spots, but not as straightforward as i had hope. Is this the right method? or is ther... |
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rickgplus |
Curvy Splines
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4 |
2,418 |
02-28-2025, 06:11 PM |
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Thread: Maintaining vertical orientation of extruded meshes
Post: RE: Maintaining vertical orientation of extruded m...
| Thanks. I thought that might be the case.
Is there a good way to control rotation or maintain connections better? Perhaps pivot of the object needs to be at one of the ends of the wall section? |
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rickgplus |
Curvy Splines
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3 |
2,019 |
01-23-2025, 02:11 PM |
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Thread: Create Mesh Node, Make Static Options
Post: Create Mesh Node, Make Static Options
| Is it possible to set specific static flags, for instance only 'reflection probe static' instead of everything or nothing? |
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rickgplus |
Curvy Splines
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1 |
1,562 |
01-23-2025, 01:08 AM |
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Thread: Deforming prefabs with LODs along a spine
Post: RE: Deforming prefabs with LODs along a spine
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_Aka_ Wrote: (04-30-2024, 01:24 PM)
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I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate ... |
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rickgplus |
Curvy Splines
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7 |
3,645 |
01-22-2025, 10:59 PM |
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Thread: Duplicate Prefab along path
Post: Duplicate Prefab along path
| Is it possible to duplicate a prefab along a path at specific intervals?
Without converting to a mesh that loses its attachment to other prefab information. |
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rickgplus |
Curvy Splines
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1 |
1,293 |
01-22-2025, 10:35 PM |
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Thread: Maintaining vertical orientation of extruded meshes
Post: Maintaining vertical orientation of extruded meshe...
| Is it possible to maintain vertical geometry when extruding a mesh along a spline?
I am trying to build a wall with vertical posts/ slats. But they will bend along curves that travel up or down. Lo... |
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rickgplus |
Curvy Splines
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3 |
2,019 |
01-22-2025, 09:05 PM |
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Thread: Scaling a closed curve
Post: Scaling a closed curve
| Is there a way to scale a closed curve uniformly? Basically expanding the shape and spreading the CPs out from each other? |
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rickgplus |
Curvy Splines
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1 |
1,205 |
01-16-2025, 03:28 PM |