Search Results
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Thread: Move CP00X position in hierarchy
Post: Move CP00X position in hierarchy
Hello ! I have a little issue.
I am manually adding point on a spline, using spline.Add(Vector3 position).
After the creation, I would like to manually order myself the position of the point in ... |
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UsernameHed |
Curvy Splines
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1 |
2,063 |
11-12-2019, 10:32 AM |
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Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...
Unfortunatly, the "Auto refresh" boolean doesn't work. Even at false, if I change the spline, the generator still update. That's why I wanted to desactivate the scripts |
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UsernameHed |
Curvy Splines
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9 |
7,446 |
10-14-2019, 08:42 AM |
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Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...
I have the same problem, very anoying !
But now, I have found how to do the bug:
I am in unity 2019.2.0f1, with your new version of curvy.
- create a simple spline
- create a simple generator, with ... |
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UsernameHed |
Curvy Splines
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9 |
7,446 |
10-10-2019, 12:34 PM |
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Thread: Lag in editor, trying to optimize it
Post: RE: Lag in editor, trying to optimize it
Ok thanks ! I just wanted to know if I could desactivate it without problem ;)
Don't worry for the renamming part, it's working now, I may have a serious other problem with my own scritps... |
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UsernameHed |
Curvy Splines
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2 |
2,465 |
10-10-2019, 08:04 AM |
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Thread: Lag in editor, trying to optimize it
Post: Lag in editor, trying to optimize it
EDIT: I speak here only in editorMode (not in play mode). It's juste the unity edtior which start to lag a bit.
Hello ! I am getting more and more lag in editor mode. I am profiling and optimizing my... |
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UsernameHed |
Curvy Splines
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2 |
2,465 |
10-03-2019, 09:11 AM |
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Thread: Invert the spline points ?
Post: Invert the spline points ?
Hello, a bit unusual quelstion, I wonder if you have some tools in yours plugin for doing that quickly ;)
https://www.cjoint.com/doc/19_09/IIvjxqAwJ6z_forward.PNG
I have created a spline for the pla... |
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UsernameHed |
Curvy Splines
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1 |
2,056 |
09-21-2019, 09:32 AM |
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Thread: IndexOutOfRangeException In InterpolateFast
Post: RE: IndexOutOfRangeException In InterpolateFast
Nice, ok. I have a similare little issue with that script:
https://www.cjoint.com/doc/19_08/IHCh2VC4lBG_pool.PNG
When I am editing a prefabs, who contain a generator (a generator who doesn't have ... |
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UsernameHed |
Curvy Splines
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7 |
5,613 |
08-28-2019, 08:08 AM |
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Thread: Add Cross Group
Post: RE: Add Cross Group
Oh thanks !! Wonderful ! I think that spline path & custom extended UV deserve a video for beginer ;) I finnally got it right, after a long period of testing, and your usefull feedback ! |
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UsernameHed |
Curvy Splines
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3 |
2,981 |
08-28-2019, 07:51 AM |
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Thread: Add Cross Group
Post: Add Cross Group
Hello, I am looking to create a road like your exemple in the scene 21_CGExtrusion
https://www.cjoint.com/doc/19_08/IHBqBkc84EG_ad-cross-group.PNG
https://www.cjoint.com/doc/19_08/IHBqCL1eg4G_road.P... |
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UsernameHed |
Curvy Splines
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3 |
2,981 |
08-27-2019, 04:31 PM |
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Thread: IndexOutOfRangeException In InterpolateFast
Post: RE: IndexOutOfRangeException In InterpolateFast
_Aka_ Wrote: (08-26-2019, 09:11 PM)
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Maybe you have the bug because you called the method before the spline is initialized?
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Yes I think it's exactly the reason :) |
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UsernameHed |
Curvy Splines
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7 |
5,613 |
08-27-2019, 03:02 PM |
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Thread: IndexOutOfRangeException In InterpolateFast
Post: IndexOutOfRangeException In InterpolateFast
Hello, I have sometime a little IndexOutOfRangeException when i am initalizing things, I have an error at the return of this function:
Code:
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public Vector3 InterpolateFast(float localF)
{... |
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UsernameHed |
Curvy Splines
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7 |
5,613 |
08-26-2019, 04:11 PM |
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Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...
After reloading Unity, the problem desapeair... impossible to reproduce it.
Well, I'll keep you informed if it happens again, and how |
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UsernameHed |
Curvy Splines
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9 |
7,446 |
08-22-2019, 01:58 PM |
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Thread: New version Broke my Generator after each compilation
Post: New version Broke my Generator after each compilat...
Hello, I have download the new version of your spline plugin.
After each compilation, all my generator who are desactivated, with no AutoRefresh broke like that:
https://www.cjoint.com/doc/19_08/I... |
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UsernameHed |
Curvy Splines
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9 |
7,446 |
08-22-2019, 01:16 PM |
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Thread: Road, LD & terrain
Post: RE: Road, LD & terrain
Thanks, I will think about it and come back here when I'll found something :) |
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UsernameHed |
Curvy Splines
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2 |
2,704 |
08-13-2019, 11:38 AM |
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Thread: Road, LD & terrain
Post: Road, LD & terrain
Hello, I have a situation for my Level design.
I have a game of racing, with my car following a road.
I would like to create some LD around the road.
Do you have some costom tools like in the v... |
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UsernameHed |
Curvy Splines
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2 |
2,704 |
08-13-2019, 09:23 AM |
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Thread: Closest point From a Ray (a line), to the spline
Post: RE: Closest point From a Ray (a line), to the spli...
you're welcome :)
oh, you should add another out Vector3, if I want to have also the closest point in the line |
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UsernameHed |
Curvy Splines
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5 |
4,834 |
07-31-2019, 03:20 PM |
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Thread: Closest point From a Ray (a line), to the spline
Post: RE: Closest point From a Ray (a line), to the spli...
Wow, honestly, that far from I excpected, you just give me the good method, without any compile error at the first implementation, in less than a day, and it work ! Wow you are amazing ! Sincerly ! |
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UsernameHed |
Curvy Splines
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5 |
4,834 |
07-31-2019, 12:48 PM |
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Thread: Closest point From a Ray (a line), to the spline
Post: Closest point From a Ray (a line), to the spline
Hello :)
I Wonder if you have already a function who find the closest position from a Ray to your spline.
You have the curvySpline.GetNearestPointTF(worldPos, out closestPosition);
I could te... |
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UsernameHed |
Curvy Splines
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5 |
4,834 |
07-30-2019, 03:05 PM |
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Thread: Change default settings when adding a point
Post: RE: Change default settings when adding a point
Oh thanks, that _private class I didn't saw again x)
I heard from my mentor of the industry that partial class is not recommanded to use for a good architecture. Only for code generation. |
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UsernameHed |
Curvy Splines
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3 |
3,316 |
07-30-2019, 12:29 PM |
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Thread: Change default settings when adding a point
Post: Change default settings when adding a point
Hello ! I would like to know if i could change the default settings when i'm drawing a spline.
I would like to have the SerializedOrientationAnchor and the AutoBakeOrientation option set to true by... |
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UsernameHed |
Curvy Splines
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3 |
3,316 |
07-30-2019, 10:41 AM |