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Post Author Forum Replies Views Posted [asc]
    Thread: Curvy Refresh hierrarchy heavy on profiler
Post: Curvy Refresh hierrarchy heavy on profiler

Hi, got several calls, all taking a large amount of resources according to the profiler :  CurvySpline._RefreshHierarchy --> List.Sort My game is always getting laggy at this call, kind of pr...
lelag Curvy Splines 1 5,634 04-14-2015, 02:36 PM
    Thread: Dynamic Curvy Spline Group
Post: Dynamic Curvy Spline Group

Hi, for my endless runner, I'm trying to instantiate and connect "on the fly" curvy splines. Connections work perfectly, I have portions of my path connecting and instantiating at correct positions, ...
lelag Curvy Splines 1 5,497 11-05-2014, 11:11 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-13-2014, 11:08 AM) -- The difference between MoveBy() and MoveByConnection() is that the latter follows connections if it found matching tags. You should be fine using just MoveBy()...
lelag Curvy Splines 11 20,966 01-13-2014, 12:00 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'lelag' Wrote: (01-10-2014, 02:34 PM) -- 'Jake' Wrote: (01-10-2014, 07:50 AM) -- I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The...
lelag Curvy Splines 11 20,966 01-13-2014, 09:15 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-10-2014, 05:33 PM) -- Ok, what exactly are you doing? You're using the SplineWalkerCon (or your own script calling MoveConnection) to travel along several connected splines, right? ...
lelag Curvy Splines 11 20,966 01-13-2014, 08:18 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-10-2014, 07:50 AM) -- I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The error means the SplineWalkerCon (you're u...
lelag Curvy Splines 11 20,966 01-10-2014, 02:34 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (12-18-2013, 06:36 PM) -- Hi, seems like some connection methods doesn't always return what they should. I'll have a further look.   -- Any clues ? Now my game crashes all the...
lelag Curvy Splines 11 20,966 01-09-2014, 01:44 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

And sometimes (random actually), I get this error, NullReferenceException: Object reference not set to an instance of an object CurvySpline.MoveConnection (.CurvySpline& spline, System.Single& tf, S...
lelag Curvy Splines 11 20,966 12-18-2013, 02:20 PM
    Thread: Stack Overflow
Post: Stack Overflow

Hi, i get random Stack Overflow on my game, caused by curvy splines, and i have no idea at the moment what could be the cause. Could you help me ?  Thanks. Code: -- tackOverflowException ...
lelag Curvy Splines 11 20,966 12-18-2013, 10:26 AM
    Thread: Custom Editor
Post: Custom Editor

Hi. I'm currently making an editor to build a kind of track (instantiating prefabs with a set of connected points from a spline). Everything works fine, but when i change of scene and come back to...
lelag Curvy Splines 1 5,035 11-22-2013, 01:42 PM
    Thread: Runner
Post: RE: Runner

Ok, found out all alone, it was caused by my next lane collider, not exactly fitting previous point. If anyone use that system, careful about colliders :)
lelag Curvy Splines 1 5,042 10-23-2013, 04:43 PM
    Thread: Runner
Post: Runner

Hi, i use a slightly modified version of your RunnerController, and when I connect two splines (a linear and one based on catmull rom, or two linears) together, my character has a slight change in his...
lelag Curvy Splines 1 5,042 10-23-2013, 03:12 PM
    Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation

Jake Wrote: (10-09-2013, 01:51 PM) -- lelag Wrote: (10-09-2013, 01:10 PM) -- I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say ...
lelag Curvy Splines 9 17,342 10-09-2013, 02:07 PM
    Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation

I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say what's buggy or not... Now my scene is fucked up, can't access anymore :p
lelag Curvy Splines 9 17,342 10-09-2013, 01:10 PM
    Thread: Curvy Plugin for Unity 3.5.7
Post: RE: Curvy Plugin for Unity 3.5.7

Wonderful ! I'll try buying it with a 4.2. Thx a lot. Cheers !
lelag Curvy Splines 2 9,374 10-08-2013, 03:10 PM
    Thread: Curvy Plugin for Unity 3.5.7
Post: Curvy Plugin for Unity 3.5.7

Hello, I have a question regarding the Curvy plugin : We have many projects and many computers on Unity 3.5.7 and it would be fucking expensive to upgrade all of them, nevertheless, we're deeply...
lelag Curvy Splines 2 9,374 10-08-2013, 10:03 AM