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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
>>>> Is there any method to "initialize forcing the spline to have X positions based on just 3 Control Points?
1) You can force with Spline.Refresh(). It doesn't matter how many points a spline have.... |
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Trainzland |
Curvy Splines
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25 |
45,020 |
10-07-2017, 10:21 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
I think that have to do with Initializing the complete spline system at start.
Are you sure the splines are fully initialized when you use it?
Code:
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IEnumerator Start() {
foreach... |
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Trainzland |
Curvy Splines
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25 |
45,020 |
10-05-2017, 08:54 PM |
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Thread: Changing [Allow HDR] on Cam
Post: Changing [Allow HDR] on Cam
cause curvy 2.1.2 buttons under pro change to free lite gray color.
undefined |
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Trainzland |
Curvy Splines
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0 |
2,001 |
04-10-2017, 12:22 AM |
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Thread: Lagace Folder.. What to Do? (U5.5.1f1)
Post: Lagace Folder.. What to Do? (U5.5.1f1)
Hi Jake,
the version 2.1.2 has a legacy folder has some scripts that produce some errors.
(U5.5.1f1)
Any instructions get this fixed?
Thank you, Roger
:heart: Assets/Packages/Curvy/Base/... |
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Trainzland |
Curvy Splines
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1 |
2,961 |
03-07-2017, 12:52 AM |
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Thread: Negative speed in animated movement
Post: RE: Negative speed in animated movement
drag_c Wrote: (07-04-2016, 11:48 AM)
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I didn't find how to use negative speed in animated movement. So I changed in CurvyController: line 1155 (getAnimationTF method)
float step = AbsSpeed * Ani... |
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Trainzland |
Curvy Splines
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1 |
4,083 |
08-06-2016, 01:03 PM |
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Thread: Change ControlPoint handle seems not updating internal Cache
Post: RE: Change ControlPoint handle seems not updating ...
Jake Wrote: (06-09-2016, 07:54 PM)
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I will check this next week when I'm back from vacation!
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I will make a scene to download. |
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Trainzland |
Curvy Splines
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2 |
5,081 |
06-09-2016, 10:19 PM |
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Thread: Change ControlPoint handle seems not updating internal Cache
Post: Change ControlPoint handle seems not updating inte...
I use the new Version 2.1.
On change the position of a ControlPoint Handle (Bezier) in EDITOR, it seems the internal cache points (pre calculated Approximation) are not updated. Calculating the all tf... |
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Trainzland |
Curvy Splines
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2 |
5,081 |
06-06-2016, 02:30 PM |
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Thread: Import/Export Menu Curvy 2.1
Post: Import/Export Menu Curvy 2.1
Hi Jake,
what is Import/Export good for, is there any documentation on this done yet?
Is it possible to script functions of the new stuff at runtime?
Thanks, Roger |
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Trainzland |
Curvy Splines
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7 |
11,101 |
06-01-2016, 01:03 PM |
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Thread: Presampling positions comes out with a different outcome
Post: RE: Presampling positions comes out with a differe...
Didn't understand exactly what you want to archive.
But spline.Interpolate(TF) TF = Total Fragment is not linear. eg. TF = 0.25 on a spline.length of 1m is not the length position of 0.25m! Percenta... |
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Trainzland |
Curvy Splines
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4 |
7,008 |
04-10-2016, 02:43 AM |
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Thread: How to build a routing map with curvy?
Post: RE: How to build a routing map with curvy?
From what I know Curvy doesn't provide spline navigation. (perhaps in progress)
I would do some research at navmesh by unity. Create small path ways eg. 10cm width and place game objects as a target ... |
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Trainzland |
Curvy Splines
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2 |
5,261 |
03-22-2016, 03:51 AM |
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Thread: Load/Save a connection setup
Post: Load/Save a connection setup
Hi Jake,
I want to save and load a complete setup of the spline connections. Where the Followups() are directed to etc..
This is important to create Game Activities. Game Activity are user task he... |
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Trainzland |
Curvy Splines
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1 |
3,521 |
03-20-2016, 08:23 PM |
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Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network
Please post your findings. |
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Trainzland |
Curvy Splines
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7 |
11,847 |
03-20-2016, 12:13 AM |
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Thread: Creating Connections
Post: RE: Creating Connections
samsamm777 Wrote: (03-19-2016, 10:52 AM)
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Documentation on creating connections seems very poor. I cannot find out how to do it. I have two splines which i want to connect with a connection point.
... |
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Trainzland |
Curvy Splines
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2 |
5,083 |
03-19-2016, 03:57 PM |
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Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network
Nalle Wrote: (03-17-2016, 01:03 PM)
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To remove the update calls I've wrapped the three update methods in CurvySpline.cs in a conditional define so that they are only run in the Unity editor (i.e. #... |
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Trainzland |
Curvy Splines
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7 |
11,847 |
03-18-2016, 04:23 PM |
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Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network
Nalle Wrote: (03-15-2016, 01:33 PM)
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Upon further investigation it seems that the issue is caused by spline connections, as creating the spline network without any connections lets me build the sce... |
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Trainzland |
Curvy Splines
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7 |
11,847 |
03-16-2016, 04:08 PM |
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Thread: CurvySpline Class Update() etc..
Post: RE: CurvySpline Class Update() etc..
:-/
Unfortunately for any reason Refresh() runs again permanenetly in Update() and now I cannot get rid off.
http://www.cabo.de/check/bugs/05.jpg |
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Trainzland |
Curvy Splines
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5 |
7,821 |
03-04-2016, 02:32 AM |
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Thread: Seg.FollowUp2() field and more
Post: Seg.FollowUp2() field and more
Hi Jake,
as you wrote, Seg.SetFollowUp() in the DefaultEventHandler cause a Refresh(). It would be extremely handy to have a FollowUp2() field on a CurvySplineSegment.
It can be used to move a Splin... |
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Trainzland |
Curvy Splines
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1 |
3,226 |
03-01-2016, 05:25 PM |
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Thread: Make cross 4 way
Post: RE: Make cross 4 way
If you move a SplineController over a connection. Then you have to add the DefaultEventHandler Script to the SplineController GameObject.
It's done in the Curvy Demo 03. On > Plane Controller game ob... |
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Trainzland |
Curvy Splines
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2 |
4,271 |
02-26-2016, 02:07 PM |
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Thread: DefaultEventhanlder and access all SplineSegment.FollowUp
Post: DefaultEventhanlder and access all SplineSegment.F...
Hi,
I use a SplineController and my own DefaultEventHandler to move over a Connection. Additionally I want reconfigurate all CurvySegment.FollowUps based on this Connection inside of MY DefaultEventH... |
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Trainzland |
Curvy Splines
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1 |
3,220 |
02-25-2016, 02:21 AM |
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Thread: CurvySpline Class Update() etc..
Post: RE: CurvySpline Class Update() etc..
I used a singelton and placed it Refresh(); AnyStaticVar.Show.counter++;
Code:
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using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class AnyStaticVar : MonoBehaviour {
sta... |
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Trainzland |
Curvy Splines
|
5 |
7,821 |
02-25-2016, 12:29 AM |