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    Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...

>>>> Is there any method to "initialize forcing the spline to have X positions based on just 3 Control Points? 1) You can force with Spline.Refresh(). It doesn't matter how many points a spline have....
Trainzland Curvy Splines 25 45,020 10-07-2017, 10:21 PM
    Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...

I think that have to do with Initializing the complete spline system at start. Are you sure the splines are fully initialized when you use it? Code: --  IEnumerator Start() {           foreach...
Trainzland Curvy Splines 25 45,020 10-05-2017, 08:54 PM
    Thread: Changing [Allow HDR] on Cam
Post: Changing [Allow HDR] on Cam

cause curvy 2.1.2 buttons under pro change to free lite gray color. undefined
Trainzland Curvy Splines 0 2,001 04-10-2017, 12:22 AM
  Exclamation Thread: Lagace Folder.. What to Do? (U5.5.1f1)
Post: Lagace Folder.. What to Do? (U5.5.1f1)

Hi Jake, the version 2.1.2 has a legacy folder has some scripts that produce some errors. (U5.5.1f1) Any instructions get this fixed? Thank you, Roger :heart: Assets/Packages/Curvy/Base/...
Trainzland Curvy Splines 1 2,961 03-07-2017, 12:52 AM
    Thread: Negative speed in animated movement
Post: RE: Negative speed in animated movement

drag_c Wrote: (07-04-2016, 11:48 AM) -- I didn't find how to use negative speed in animated movement. So I changed in CurvyController: line 1155 (getAnimationTF method) float step = AbsSpeed * Ani...
Trainzland Curvy Splines 1 4,083 08-06-2016, 01:03 PM
    Thread: Change ControlPoint handle seems not updating internal Cache
Post: RE: Change ControlPoint handle seems not updating ...

Jake Wrote: (06-09-2016, 07:54 PM) -- I will check this next week when I'm back from vacation! -- I will make a scene to download.
Trainzland Curvy Splines 2 5,081 06-09-2016, 10:19 PM
    Thread: Change ControlPoint handle seems not updating internal Cache
Post: Change ControlPoint handle seems not updating inte...

I use the new Version 2.1. On change the position of a ControlPoint Handle (Bezier) in EDITOR, it seems the internal cache points (pre calculated Approximation) are not updated. Calculating the all tf...
Trainzland Curvy Splines 2 5,081 06-06-2016, 02:30 PM
    Thread: Import/Export Menu Curvy 2.1
Post: Import/Export Menu Curvy 2.1

Hi Jake, what is Import/Export good for, is there any documentation on this done yet? Is it possible to script functions of the new stuff at runtime? Thanks, Roger
Trainzland Curvy Splines 7 11,101 06-01-2016, 01:03 PM
    Thread: Presampling positions comes out with a different outcome
Post: RE: Presampling positions comes out with a differe...

Didn't understand exactly what you want to archive. But spline.Interpolate(TF) TF = Total Fragment is not linear. eg. TF = 0.25 on a spline.length of 1m is not the length position of 0.25m! Percenta...
Trainzland Curvy Splines 4 7,008 04-10-2016, 02:43 AM
    Thread: How to build a routing map with curvy?
Post: RE: How to build a routing map with curvy?

From what I know Curvy doesn't provide spline navigation. (perhaps in progress) I would do some research at navmesh by unity. Create small path ways eg. 10cm width and place game objects as a target ...
Trainzland Curvy Splines 2 5,261 03-22-2016, 03:51 AM
    Thread: Load/Save a connection setup
Post: Load/Save a connection setup

Hi Jake, I want to save and load a complete setup of the spline connections. Where the Followups() are directed to etc.. This is important to create Game Activities. Game Activity are user task he...
Trainzland Curvy Splines 1 3,521 03-20-2016, 08:23 PM
    Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network

Please post your findings.
Trainzland Curvy Splines 7 11,847 03-20-2016, 12:13 AM
    Thread: Creating Connections
Post: RE: Creating Connections

samsamm777 Wrote: (03-19-2016, 10:52 AM) -- Documentation on creating connections seems very poor. I cannot find out how to do it. I have two splines which i want to connect with a connection point. ...
Trainzland Curvy Splines 2 5,083 03-19-2016, 03:57 PM
    Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network

Nalle Wrote: (03-17-2016, 01:03 PM) -- To remove the update calls I've wrapped the three update methods in CurvySpline.cs in a conditional define so that they are only run in the Unity editor (i.e. #...
Trainzland Curvy Splines 7 11,847 03-18-2016, 04:23 PM
    Thread: StackOverflowException on large spline network
Post: RE: StackOverflowException on large spline network

Nalle Wrote: (03-15-2016, 01:33 PM) -- Upon further investigation it seems that the issue is caused by spline connections, as creating the spline network without any connections lets me build the sce...
Trainzland Curvy Splines 7 11,847 03-16-2016, 04:08 PM
    Thread: CurvySpline Class Update() etc..
Post: RE: CurvySpline Class Update() etc..

:-/ Unfortunately for any reason Refresh() runs again permanenetly in Update() and now I cannot get rid off. http://www.cabo.de/check/bugs/05.jpg
Trainzland Curvy Splines 5 7,821 03-04-2016, 02:32 AM
    Thread: Seg.FollowUp2() field and more
Post: Seg.FollowUp2() field and more

Hi Jake, as you wrote, Seg.SetFollowUp() in the DefaultEventHandler cause a Refresh(). It would be extremely handy to have a FollowUp2() field on a CurvySplineSegment. It can be used to move a Splin...
Trainzland Curvy Splines 1 3,226 03-01-2016, 05:25 PM
    Thread: Make cross 4 way
Post: RE: Make cross 4 way

If you move a SplineController over a connection. Then you have to add the DefaultEventHandler Script to the SplineController GameObject. It's done in the Curvy Demo 03. On > Plane Controller game ob...
Trainzland Curvy Splines 2 4,271 02-26-2016, 02:07 PM
    Thread: DefaultEventhanlder and access all SplineSegment.FollowUp
Post: DefaultEventhanlder and access all SplineSegment.F...

Hi, I use a SplineController and my own DefaultEventHandler to move over a Connection. Additionally I want reconfigurate all CurvySegment.FollowUps based on this Connection inside of MY DefaultEventH...
Trainzland Curvy Splines 1 3,220 02-25-2016, 02:21 AM
    Thread: CurvySpline Class Update() etc..
Post: RE: CurvySpline Class Update() etc..

I used a singelton and placed it Refresh(); AnyStaticVar.Show.counter++; Code: -- using UnityEngine; using System.Collections; [ExecuteInEditMode] public class AnyStaticVar : MonoBehaviour {    sta...
Trainzland Curvy Splines 5 7,821 02-25-2016, 12:29 AM