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    Thread: Permission to publish custom CGModule source code?
Post: RE: Permission to publish custom CGModule source c...

Jake Wrote: (06-07-2017, 07:14 PM) -- As long as you don't publish Curvy source, this is totally fine. But I'm curious. what does it exactly do? Looks like you can get the same effect with a PathCont...
Apelsin Curvy Splines - support forum 6 9,419 06-08-2017, 10:55 AM
    Thread: Permission to publish custom CGModule source code?
Post: Permission to publish custom CGModule source code?

I want to provide some CGModule-extending code in a public repository for other Curvy users to use. They will be able to use it by adding FLUFFYUNDERWARE_CURVY to their Scripting Define Symbols, found...
Apelsin Curvy Splines - support forum 6 9,419 05-23-2017, 08:02 PM
    Thread: Collider2D Physics
Post: RE: Collider2D Physics

Apelsin Wrote: (02-10-2016, 02:41 AM) -- I just wanted to know what the status on supporting 2D collider generation is at this point, especially since Curvy is so advanced ;) -- Following up, I dec...
Apelsin Curvy Splines - support forum 2 4,920 02-11-2016, 10:55 AM
  Lightbulb Thread: Collider2D Physics
Post: Collider2D Physics

I just wanted to know what the status on supporting 2D collider generation is at this point, especially since Curvy is so advanced ;)
Apelsin Curvy Splines - support forum 2 4,920 02-10-2016, 02:41 AM