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Thread: Way to make gameobject follow splines 'human-ly'?
Post: RE: Way to make gameobject follow splines 'human-l...
_Aka_ Wrote: (01-16-2023, 10:59 AM)
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Hi
The Spline Controller has two offset related parameters: Offset Angle and Offset Radius. You can write a script that will modify these values smoothly and p... |
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yun844 |
Curvy Splines
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3 |
160 |
01-16-2023, 08:44 PM |
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Thread: Way to make gameobject follow splines 'human-ly'?
Post: Way to make gameobject follow splines 'human-ly'?
Is there a good way to make a gameobject follow a spline in a more 'human/unpredictable' manner, so that for example they weave in and out of the center-line of the path? This way, if you give two gam... |
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yun844 |
Curvy Splines
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3 |
160 |
01-15-2023, 05:29 AM |
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Thread: A* Pathfinding compatible?
Post: A* Pathfinding compatible?
As someone new to both Curvy Splines and A* Pathfinding, are those two things that would work together in theory? For instance: A* Pathfinding tells an AI what terrain is OK to walk on, and Curvy Spli... |
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yun844 |
Curvy Splines
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1 |
106 |
01-04-2022, 02:32 AM |
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Thread: Possible to jump from platform to platform with Curvy splines?
Post: Possible to jump from platform to platform with Cu...
Hi, I have a question about Curvy Splines. Let us say that I have a level with disconnected platforms that are mid-air, and I want an AI to jump from platform to platform. Is this something Curvy Spli... |
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yun844 |
Curvy Splines
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1 |
134 |
01-04-2022, 02:31 AM |