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    Thread: Scene 51 questions
Post: RE: Scene 51 questions

Hi Scene 29bis_CGDeformMesh_Railway showS how to set a track using mesh deformation and not mesh extrusion. About generating surrounding objects, multiple example scenes show how to that, for exampl...
_Aka_ Curvy Splines - support forum 3 7 06-22-2022, 04:12 AM
    Thread: Zoom out in generator window?
Post: RE: Zoom out in generator window?

Hi Sorry, but as of today it is not possible. Have a nice day
_Aka_ Curvy Splines - support forum 1 2 06-22-2022, 03:44 AM
    Thread: Scene 51 questions
Post: RE: Scene 51 questions

Hi Sorry but I am not sure what your request is. Are you asking about how to approach the AI, or how to generate the track/objects around the track? Thanks and have a nice day
_Aka_ Curvy Splines - support forum 3 7 06-20-2022, 08:49 PM
    Thread: Follow-Up are automatically changed to be "No Follow-Up"
Post: RE: Follow-Up are automatically changed to be "No ...

Hi I could not reproduce the issue. I attached the scene that I used to reproduce the issue. So I will need further details to be able to reproduce the issue. It would be great if you can send me a r...
_Aka_ Curvy Splines - support forum 2 12 06-18-2022, 06:09 PM
    Thread: Volume Mesh material
Post: RE: Volume Mesh material

tairoark Wrote: (06-14-2022, 09:28 PM) -- Thanks... I was looking at the API for the wrong CG module. I had looked at a lot of past Forum post about materials. Several other people mentioned wanti...
_Aka_ Curvy Splines - support forum 3 20 06-16-2022, 12:29 PM
    Thread: 2D CurvyUISpline, Orthographic Camera and Handles
Post: RE: 2D CurvyUISpline, Orthographic Camera and Hand...

Hi MichaelH82 Wrote: (06-15-2022, 08:41 AM) -- the hinge joint physics are dependent on the projection size of the orthographic camera, as weird as this may sound -- Wow, Unity does not cease to a...
_Aka_ Curvy Splines - support forum 1 4 06-16-2022, 12:28 PM
    Thread: Delete CurvySplineSegment from the start of a Spline causes UV's to change
Post: RE: Delete CurvySplineSegment from the start of a ...

Glad that the problem was solved. Indeed MaterialSetttttttings ;) is present only when generating a new mesh via extrusion, since its UVs are to be defined. When deforming existing meshes, the object...
_Aka_ Curvy Splines - support forum 5 5 06-14-2022, 03:14 PM
    Thread: URP material upgrade
Post: RE: URP material upgrade

Hi It seems Unity fixed their things. The materials you listed work fine with Unity 2022.1.0f1 and URP 13.1.8 I hope this helped Have a nice day
_Aka_ Curvy Splines - support forum 3 7 06-13-2022, 05:00 PM
    Thread: Volume Spot placement
Post: RE: Volume Spot placement

Hi You had translations applied to your poles. I fixed that by setting those translations to 0, and setting Cross Base Variation back to 0. There was no need to modify that curve. I attached the upd...
_Aka_ Curvy Splines - support forum 2 12 06-13-2022, 04:33 PM
    Thread: Delete CurvySplineSegment from the start of a Spline causes UV's to change
Post: RE: Delete CurvySplineSegment from the start of a ...

Hi A solution is to do something like what is done in scene 51_InfiniteTrack, which is to have multiple generators (4 in that scene) each one representing a section of the spline, and then moving thos...
_Aka_ Curvy Splines - support forum 5 5 06-13-2022, 04:20 PM
    Thread: Obstacle Moving Along the spline
Post: RE: Obstacle Moving Along the spline

Hi SplineController is the easiest way to do what you explained. You can otherwise use the API to make your own movement logic along the spline. I hope this helped Have a nice day
_Aka_ Curvy Splines - support forum 1 5 06-13-2022, 04:13 PM
    Thread: Volume Mesh material
Post: RE: Volume Mesh material

Hi Please use the BuildVolumeMesh.AddMaterial and BuildVolumeMesh.SetMaterial methods to add and modify materials to the Build Volume Mesh module. Each material is associated with an instance of CGMat...
_Aka_ Curvy Splines - support forum 3 20 06-13-2022, 04:11 PM
    Thread: SetRange for closed Segment
Post: RE: SetRange for closed Segment

Hi It seems this use case is not handled. I suggest to open your spline, add a last CP at the same position as the first CP, and then setting the range to the last two CPs. Another suggestion is to u...
_Aka_ Curvy Splines - support forum 2 6 06-13-2022, 04:02 PM
    Thread: URP material upgrade
Post: RE: URP material upgrade

Hi Thanks for the feedback. Unity is supposed to provide a fully functional materials converter in version 2xxx.x. By fully functional, I mean one that converts all valid default-pipeline materials....
_Aka_ Curvy Splines - support forum 3 7 06-09-2022, 04:22 AM
    Thread: Shape extrusion scaling
Post: RE: Shape extrusion scaling

Hi tairoark Wrote: (06-06-2022, 07:10 PM) -- OK. I will only consider the "Light" solution. But I am not sure exactly the approach you are suggesting? Are you suggesting: A) I make sepa...
_Aka_ Curvy Splines - support forum 5 9 06-07-2022, 05:35 AM
    Thread: Shape extrusion scaling
Post: RE: Shape extrusion scaling

tairoark Wrote: (06-04-2022, 04:11 AM) -- Second question: I would like to use CP metadata in the Spline Path Input to control many things (change material used, etc...) but I'm not sure how? Do I ...
_Aka_ Curvy Splines - support forum 5 9 06-06-2022, 06:06 AM
    Thread: Shape extrusion scaling
Post: RE: Shape extrusion scaling

tairoark Wrote: (06-04-2022, 04:11 AM) -- I thought I could read the spline cp and get their meta data in a before render event, then generate the curve that the Shape Extrusion Scale X Multiplier us...
_Aka_ Curvy Splines - support forum 5 9 06-06-2022, 05:59 AM
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

Thanks for your correction. If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day
_Aka_ Curvy Splines - support forum 10 13 06-06-2022, 04:18 AM
    Thread: Shape extrusion scaling
Post: RE: Shape extrusion scaling

Hi I will take the time to read and answer you on Monday. Until then, have a nice day
_Aka_ Curvy Splines - support forum 5 9 06-05-2022, 05:09 PM
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

Hi Indeed, Volume Spots does not consider the GO's rotation you set. Here is a quick fix for this: in CGData.cs, go to the CGGameObject.RecalculateBounds method (line 2504) and replace the following...
_Aka_ Curvy Splines - support forum 10 13 06-05-2022, 05:04 PM