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Search Results
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Thread: 2D Docking to a moving target, (landing direction matters!)
Post: 2D Docking to a moving target, (landing direction ...
| I'm wondering how to start going about coding logic for my aircraft to "dock" on a moving target, where the dock vector is fixed to that target's transform.
I'd like to see flight paths based like ... |
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nomadigi |
Curvy Splines
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1 |
4,242 |
04-11-2018, 04:35 AM |
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Thread: Please let me know if you use Curvy Spline Groups.
Post: RE: Please let me know if you use Curvy Spline Gro...
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_Aka_ Wrote: (04-10-2018, 03:24 PM)
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Hi,
Do you use the Curvy Spline Groups feature?
Were you even aware that this feature existed?
I ask the question since this feature seems to me to be most... |
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nomadigi |
Curvy Splines
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2 |
7,386 |
04-11-2018, 04:31 AM |
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Thread: Add control point along spline
Post: RE: Add control point along spline
| Hmm not sure what I was doing before, but you need to select the specific control point you want to add a new control point in front of, then it works. |
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nomadigi |
Curvy Splines
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3 |
8,391 |
03-20-2018, 04:20 PM |
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Thread: Add control point along spline
Post: RE: Add control point along spline
| I must be missing something because doing the above tacks on a control point at the location you click, but it puts it at the end of the spline, not in between existing control points. Is there a way ... |
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nomadigi |
Curvy Splines
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3 |
8,391 |
03-20-2018, 01:36 AM |
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Thread: Mesh Generator, Hard / Faceted Edges?
Post: RE: Mesh Generator, Hard / Faceted Edges?
| Got it, I had that checked globally, but I didn't enable it per CP - works now! Thank you! |
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nomadigi |
Curvy Splines
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2 |
6,185 |
01-31-2018, 04:54 PM |
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Thread: Mesh Generator, Hard / Faceted Edges?
Post: Mesh Generator, Hard / Faceted Edges?
| Heyo!
So Redliner is a low poly, hard edged faceted art style game. In blender this is very easy to do by giving all the polygons hard edges/ removing smoothing groups. I'm wondering if the mesh ge... |
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nomadigi |
Curvy Splines
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2 |
6,185 |
01-31-2018, 09:27 AM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...
| And now I can do stuff like this without adding any more code :)
https://youtu.be/16BORnCdRJs |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-25-2018, 07:52 PM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...
| Thanks for replying, looks like I was mistaken after all. As soon as I put the curve in the road I would have been stumped again :P
The good news is TFtoDistance was the ticket :D can add some logic ... |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-25-2018, 06:21 PM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...
| EDIT: Fixed the issue, but leaving here just in case someone else runs into it
Hey Aka,
So the lane position code works great. I'm having a bit of an issue with the GetNearestPointTF though. Just us... |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-25-2018, 02:15 AM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...
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_Aka_ Wrote: (01-23-2018, 05:12 PM)
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20 calls per frame should not create a performance issue.
If you end up in the future with GetNearestPointTF being a performance bottleneck, keep in mind tha... |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-23-2018, 06:58 PM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...
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_Aka_ Wrote: (01-23-2018, 01:03 PM)
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Hi,
This should answer your question:
Code:
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Vector3 P;
float carTf = yourSpline.GetNearestPointTF(carTransform.position, out P);
Quaternion splineOrie... |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-23-2018, 04:54 PM |
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Thread: Closest Point on Spline (+Offset) to some World Position
Post: Closest Point on Spline (+Offset) to some World Po...
| Hi,
I'm working on a driving action game. I'd been using Curvy to control the cars along the spline, but for several reasons, I switched to PhysX based cars. I finally have them working the way I wan... |
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nomadigi |
Curvy Splines
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10 |
26,750 |
01-23-2018, 06:36 AM |
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Thread: Time for a change
Post: RE: Time for a change
| Thank you Jake - Curvy is such a great product, and I've used it on a couple of contract projects, and it's worked very well. I'm actually planning to use it for my new game Redliner, but had some que... |
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nomadigi |
Curvy Splines
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5 |
11,493 |
01-05-2018, 09:18 PM |