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Post Author Forum Replies Views Posted [asc]
  Rainbow Thread: Time for a change
Post: Time for a change

Hi, it's been 2013 when I released the first version of Curvy, a tool I primarily wrote for my personal needs. Seeing more and more people loving it as much as I do was overwhelming, so I kept on w...
Jake Curvy Splines - support forum 5 8,284 01-04-2018, 09:49 PM
    Thread: follow spline on instantiation
Post: RE: follow spline on instantiation

You shouldn't call Refresh() directly after getting the reference. Instead, get the reference in Awake (or Start) and yield in Start() until CurvySpline.IsInitialized==true. Calling Refresh() isn't ne...
Jake Curvy Splines - support forum 3 5,839 11-15-2017, 06:42 PM
    Thread: Obsolete warnings
Post: RE: Obsolete warnings

yes, this will be fixed with the next release.
Jake Curvy Splines - support forum 1 3,800 10-31-2017, 04:20 PM
    Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...

Hi, on my PC results of editor playing and standalone exe are the same. The spline uses very few cache points due it's small size. That's why UI Spline was created. To get around this for regular s...
Jake Curvy Splines - support forum 25 42,981 10-31-2017, 04:04 PM
    Thread: Connections - Can someone please explain how these work?
Post: RE: Connections - Can someone please explain how t...

To create connections, just select all CP's you want to become part of the connection, then click "Connect". Does that help?
Jake Curvy Splines - support forum 3 5,553 10-19-2017, 06:10 PM
    Thread: UISpline
Post: RE: UISpline

I'm no UI expert, but Generator and Path Line Renderer produce regular 3D meshes. So it's most likely an issue with render order.
Jake Curvy Splines - support forum 1 2,852 09-23-2017, 01:48 PM
    Thread: SplineController questions
Post: RE: SplineController questions

Hi, 1.) First set Speed to 0, then to a negative value. It will get positive, but direction flips. 2.) Need t check if that happens for the train example scenes as well. After all they're just a q...
Jake Curvy Splines - support forum 1 3,563 08-16-2017, 06:59 PM
    Thread: Calculate distance between control points.
Post: RE: Calculate distance between control points.

Each CP have a Length property as well as a Distance one. The latter tells the Distance from the start of spline. So if you want to split a segment in half do something like: Code: -- var pos=s...
Jake Curvy Splines - support forum 3 5,863 08-16-2017, 06:51 PM
    Thread: Assign Input Spline Path to Generator at Runtime?
Post: RE: Assign Input Spline Path to Generator at Runti...

Have a look into the 51_InfiniteTrack example. The InfiniteTrack script does the same you want, but it stores the reference to the input module on creation. The only reason for GetModule to fail I see...
Jake Curvy Splines - support forum 4 6,626 07-29-2017, 06:02 AM
    Thread: Spline+Controller Instantiated at Runtime
Post: RE: Spline+Controller Instantiated at Runtime

Yes, please send me a package to jakefluffyunderware.com. Thanks
Jake Curvy Splines - support forum 1 3,432 07-29-2017, 05:54 AM
    Thread: Setup Generators in code
Post: RE: Setup Generators in code

Just a guess: Are you doing this in Start() without waiting for your splines to be fully initialized? Otherwise it would be nice to get a scene reproducing the error. You can send it to jakefluffyunde...
Jake Curvy Splines - support forum 2 4,087 07-29-2017, 05:52 AM
    Thread: UWP Hololens build
Post: RE: UWP Hololens build

Please replace the following function inside /Packages/DevTools/Extensions/Extension.cs: Code: -- public static bool IsArrayOrList(this Type type)        { #if NETFX_CORE            return (t...
Jake Curvy Splines - support forum 1 2,965 07-29-2017, 05:48 AM
    Thread: Sync MetaData for Connections
Post: RE: Sync MetaData for Connections

Yes, way to go is having custom Metadata classes that does there own initialization.
Jake Curvy Splines - support forum 1 3,168 06-21-2017, 07:12 PM
    Thread: Changing train speed
Post: RE: Changing train speed

You tried this in the editor while having TrainManager in the inspector? It's just an example script, so setting speed does trigger OnValidate() and there reset() is called who reset positions.
Jake Curvy Splines - support forum 1 3,145 06-21-2017, 07:09 PM
  Exclamation Thread: [HOTFIX] UWP Builds
Post: [HOTFIX] UWP Builds

This hotfix fixes an incompatibility with UWP10 build: In Packages\DevTools\Extensions\Extensions.cs, replace IsArrayOrList(this Type type) Code: -- public static bool IsArrayOrList(this Type...
Jake Curvy Splines - support forum 0 2,112 06-21-2017, 06:36 PM
    Thread: Mesh generation optimization
Post: RE: Mesh generation optimization

Very interesting, much optimization potential. I'll optimize my code with this.
Jake Curvy Splines - support forum 1 3,271 06-21-2017, 05:45 PM
    Thread: Unity Switch issue
Post: RE: Unity Switch issue

Will check this. Chances are that the LibTessDotNet DLL isn't recognized by Unity to be usable for Switch. But being plain C#, it should.
Jake Curvy Splines - support forum 1 3,247 06-07-2017, 07:18 PM
    Thread: [Unity] Hide the Curvy interface.
Post: RE: [Unity] Hide the Curvy interface.

It could be an old dev's habits, but first thing I check on new packages are the preferences ;)
Jake Curvy Splines - support forum 1 4,474 06-07-2017, 07:15 PM
    Thread: Permission to publish custom CGModule source code?
Post: RE: Permission to publish custom CGModule source c...

As long as you don't publish Curvy source, this is totally fine. But I'm curious. what does it exactly do? Looks like you can get the same effect with a PathController GameObject where the visible obj...
Jake Curvy Splines - support forum 5 8,825 06-07-2017, 07:14 PM
    Thread: Controlling Velocity of Spline Controller
Post: RE: Controlling Velocity of Spline Controller

Quite simple, two ideas come to mind, both assuming you know spline distance between the two objects (GetNearestPointTF or reading controller position): 1.) Check Distance between the two and sligh...
Jake Curvy Splines - support forum 1 3,524 06-07-2017, 07:07 PM