|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
| |
|
Thread: Does CurvySplines support displaying handles and points during runtime?
Post: Does CurvySplines support displaying handles and p...
| The title says it all, but just to be more precise, I'm building a map editor and I want to use splines in that editor and I need the player to be able to move the splines within the game.
I couldn... |
|
niuage |
Curvy Splines
|
1 |
1,587 |
12-10-2023, 08:14 PM |
| |
|
Thread: Runtime gizmos system to recommend?
Post: Runtime gizmos system to recommend?
| Since this topic is not directly related to Curvy Spline support, feel free to delete.
Since Curvy Spline has a great API that can be used at runtime, then comes the question: how do I let players ... |
|
niuage |
Curvy Splines
|
1 |
1,508 |
03-27-2022, 12:28 PM |
| |
|
Thread: Generator window causes my editor to lag every couple seconds
Post: Generator window causes my editor to lag every cou...
| When I have a generator window opened my Unity editor lags for a bit less than half a second every few seconds. Based on the profile I think it's because of CGGraph.Paint, but not 100% sure. I feel li... |
|
niuage |
Curvy Splines
|
1 |
1,481 |
03-27-2022, 12:15 PM |
| |
|
Thread: Can I extract prefabs from Curvy's generated meshes?
Post: RE: Can I extract prefabs from Curvy's generated m...
|
_Aka_ Wrote: (03-14-2022, 10:05 AM)
--
Hi
Does the Combine option in the Create Mesh module fix this issue?
--
I should really pay closer attention to those options :D It does indeed, thanks! |
|
niuage |
Curvy Splines
|
7 |
4,566 |
03-14-2022, 02:15 PM |
| |
|
Thread: Can I extract prefabs from Curvy's generated meshes?
Post: RE: Can I extract prefabs from Curvy's generated m...
| No problemo.
I'd be nice if the volume caps could be exported into the same mesh when both the volume mesh and the volume caps are going into the same Create mesh node, but that seems like an edge ... |
|
niuage |
Curvy Splines
|
7 |
4,566 |
03-13-2022, 01:43 PM |
| |
|
Thread: Can I extract prefabs from Curvy's generated meshes?
Post: RE: Can I extract prefabs from Curvy's generated m...
| Thanks!
Ok, this seems like it would work for me. I can just export the whole thing with "Save to scene", then I can use the following editor script and just right click on the Mesh Filter componen... |
|
niuage |
Curvy Splines
|
7 |
4,566 |
03-12-2022, 01:41 PM |
| |
|
Thread: Can I extract prefabs from Curvy's generated meshes?
Post: Can I extract prefabs from Curvy's generated meshe...
| https://i.imgur.com/ydCzpYM.png
When I try to drag and drop a chunk of track to the Project window, to create a prefab out of it, the "Mesh" disappears :(
Is there a way to create prefabs without ... |
|
niuage |
Curvy Splines
|
7 |
4,566 |
03-10-2022, 09:45 PM |
| |
|
Thread: Spline path "Range" option: how to go from end to start CP?
Post: RE: Spline path "Range" option: how to go from end...
| Thanks for the workaround, I'll do that if I really need to!
Also glad you'll also consider making that work :cool: |
|
niuage |
Curvy Splines
|
4 |
3,210 |
03-07-2022, 10:48 AM |
| |
|
Thread: Spline path "Range" option: how to go from end to start CP?
Post: RE: Spline path "Range" option: how to go from end...
|
_Aka_ Wrote: (03-06-2022, 02:16 PM)
--
Hi
You are indeed pointing out a limitation in the Input Spline Path module. But it should not be a problem, since you can define the range in the Shape Extrus... |
|
niuage |
Curvy Splines
|
4 |
3,210 |
03-06-2022, 02:44 PM |
| |
|
Thread: Any plan of adding a way to group nodes in the TrackGenerator?
Post: Any plan of adding a way to group nodes in the Tra...
| I'd love a way to group nodes like in the Shader Graph. Larger graphs can get confusing even with when naming nodes.
Thanks. |
|
niuage |
Curvy Splines
|
2 |
1,858 |
03-06-2022, 09:03 AM |
| |
|
Thread: Spline path "Range" option: how to go from end to start CP?
Post: Spline path "Range" option: how to go from end to ...
| https://i.imgur.com/rBHQTNp.png
Hi,
I'm wondering how to use the Spline Path "Range" option so that it links the last node to the first.
As you can see in the image above, I'm currently using... |
|
niuage |
Curvy Splines
|
4 |
3,210 |
03-06-2022, 08:37 AM |
| |
|
Thread: TF to world position
Post: RE: TF to world position
|
_Aka_ Wrote: (02-25-2022, 11:18 AM)
--
Hi
What you are looking for is: yourSpline.Interpolate(tf, Space.World);
I hope this helped
Have a nice day
--
Thanks, that's exactly what I needed. I had ... |
|
niuage |
Curvy Splines
|
2 |
2,239 |
03-06-2022, 08:16 AM |
| |
|
Thread: TF to world position
Post: TF to world position
| I apologize if I missed a similar answer, but I can't figure this one out.
I want to find out the world position of a point of the spline that's identified by its TF.
My goal is to have an objec... |
|
niuage |
Curvy Splines
|
2 |
2,239 |
02-24-2022, 12:07 PM |