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    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-16-2022, 12:16 PM) -- Hi Here is an basic drawing explaining the phenomena you are highlighting: In black is a spline In blue annotations, showing 4 points, each one...
GameJazz Curvy Splines - support forum 7 19 08-17-2022, 07:46 PM
    Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh

_Aka_ Wrote: (08-14-2022, 10:23 PM) -- Hi I modified the Path Relative Translation module so that its translation is no more a fixed value, but a variable one. A proper, release ready, implementat...
GameJazz Curvy Splines - support forum 7 15 08-16-2022, 12:48 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-12-2022, 07:03 PM) -- I see. Can you please send me that scene? -- Sure. It's the same scene you sent me. I only changed the range parameter
GameJazz Curvy Splines - support forum 7 19 08-13-2022, 05:04 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-12-2022, 05:03 PM) -- Hi The extruded polygonal shape is only an approximation of the perfect geometrical shape that represents the extrusion. The less polygons, the worst the appro...
GameJazz Curvy Splines - support forum 7 19 08-12-2022, 05:56 PM
    Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh

_Aka_ Wrote: (08-12-2022, 05:04 PM) -- I will answer the main question soon. About the missing headers, on what Unity version did this happen? I am aware of this issue, but I was under the impression...
GameJazz Curvy Splines - support forum 7 15 08-12-2022, 05:34 PM
    Thread: Changing range affects generated mesh
Post: Changing range affects generated mesh

Hi _Aka_, I noticed that changing the range of the Shape Extrusion node causes the cross shape of the generated mesh to change as well. The change is very subtle, but it does affect my use case. I ...
GameJazz Curvy Splines - support forum 7 19 08-12-2022, 07:55 AM
    Thread: Generate walls on non-uniformly scaled mesh
Post: Generate walls on non-uniformly scaled mesh

Hey _Aka_, I have a generated spline with advanced non-uniform X scaling on the Shape Extrusion node. I am looking for a way to be able to generate "walls" that adapts to this non-uniform scale, bu...
GameJazz Curvy Splines - support forum 7 15 08-12-2022, 07:45 AM
    Thread: Overlapping triangles caused by sharp turns
Post: RE: Overlapping triangles caused by sharp turns

_Aka_ Wrote: (08-08-2022, 01:18 PM) -- Hi There is no simple option you can activate to fix this. Curvy right now is not good with tight angles on wide tubes. Good results are achievable on the ou...
GameJazz Curvy Splines - support forum 2 19 08-12-2022, 03:35 AM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-05-2022, 10:36 AM) -- You are welcome. Glad that this worked for you. If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day -- For ...
GameJazz Curvy Splines - support forum 12 22 08-07-2022, 09:33 AM
    Thread: Overlapping triangles caused by sharp turns
Post: Overlapping triangles caused by sharp turns

Hi there, thanks again for creating this wonderful plugin. It's a big help in speeding up the development of our game. We are currently trying to create a tube with sharp turns. However, we can't figu...
GameJazz Curvy Splines - support forum 2 19 08-07-2022, 09:25 AM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-04-2022, 12:22 PM) -- Hi My understanding of what you said is the following: You want that the no point on the spline should have a tilt, thus leading to at no point we should be a...
GameJazz Curvy Splines - support forum 12 22 08-04-2022, 05:26 PM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-03-2022, 01:33 PM) -- Hi Thanks for your patience. In the following post, I assume that you read the Orientation documentation (that you can find in the link I post earlier htt...
GameJazz Curvy Splines - support forum 12 22 08-03-2022, 06:08 PM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-01-2022, 11:14 AM) -- Hi Can you send me a reproduction case please, that way I could easily see what's wrong. Thanks and have a nice day -- I created a repro scene in this unity...
GameJazz Curvy Splines - support forum 12 22 08-02-2022, 06:01 AM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (07-30-2022, 12:08 PM) -- Hi By setting the Orientation parameter of your spline to Static, and making sure all your Control Points have their local Y axis alligned with the world's Y o...
GameJazz Curvy Splines - support forum 12 22 07-31-2022, 08:45 PM
    Thread: Force spline normal to be always world up
Post: Force spline normal to be always world up

Hi there, I am trying to use curvy to generate a race track with curves and slopes. However, the curves tilt the normal of the track. I see that there are different orientation modes but those are all...
GameJazz Curvy Splines - support forum 12 22 07-29-2022, 11:13 PM