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    Thread: Filling a closed spline dynamically
Post: Filling a closed spline dynamically

Hi. I'm trying to fill a closed spline similar to  Tools -> Spline To Mesh, but I'd like it to update automatically as CPs are moved around (the mesh does not need to be saved to the project). Is this...
rickgplus Curvy Splines 1 72 04-15-2025, 02:46 PM
    Thread: Absolute offset for shape extrudes
Post: Absolute offset for shape extrudes

Is is possible to set an absolute value for start/ end of shape extrusions? Percentage is nice, but say i want a 1 meter offset from the start/ end of the spline, regardless of how long the spline ...
rickgplus Curvy Splines 1 137 03-20-2025, 05:48 PM
    Thread: Spawn at start/ end of splines
Post: RE: Spawn at start/ end of splines

Thanks. For my use case i am adding a "post" to the start and end of a wall I am creating with generator. Is using the spline controller still the correct method? Once the geometry is in place, it ...
rickgplus Curvy Splines 4 240 03-20-2025, 05:46 PM
    Thread: Any performance 'hacks' for scene with lots of splines
Post: Any performance 'hacks' for scene with lots of spl...

I am working in a scene with a lot of spines. Hundreds. Anyone have any options or hacks to improve performance? Feels like its all the gizmos adding up and Unity gizmos being slow in general, mayb...
rickgplus Curvy Splines 1 125 03-18-2025, 06:09 PM
    Thread: Null Reference Exception
Post: Null Reference Exception

Getting this error quite a bit while working in generator node network. It tends to lock up the node viewport. Any ideas how to avoid this? Is this from undo, or deleting a node or something?
rickgplus Curvy Splines 1 173 02-28-2025, 06:13 PM
    Thread: Spawn at start/ end of splines
Post: Spawn at start/ end of splines

Trying to spawn a mesh/ game object at the beginning and end of splines. I am trying to use rasterize path, volume spots, but not as straightforward as i had hope. Is this the right method? or is ther...
rickgplus Curvy Splines 4 240 02-28-2025, 06:11 PM
    Thread: Maintaining vertical orientation of extruded meshes
Post: RE: Maintaining vertical orientation of extruded m...

Thanks. I thought that might be the case. Is there a good way to control rotation or maintain connections better? Perhaps pivot of the object needs to be at one of the ends of the wall section?
rickgplus Curvy Splines 3 383 01-23-2025, 02:11 PM
    Thread: Create Mesh Node, Make Static Options
Post: Create Mesh Node, Make Static Options

Is it possible to set specific static flags, for instance only 'reflection probe static' instead of everything or nothing?
rickgplus Curvy Splines 1 245 01-23-2025, 01:08 AM
    Thread: Deforming prefabs with LODs along a spine
Post: RE: Deforming prefabs with LODs along a spine

_Aka_ Wrote: (04-30-2024, 01:24 PM) -- I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate ...
rickgplus Curvy Splines 7 683 01-22-2025, 10:59 PM
    Thread: Duplicate Prefab along path
Post: Duplicate Prefab along path

Is it possible to duplicate a prefab along a path at specific intervals? Without converting to a mesh that loses its attachment to other prefab information.
rickgplus Curvy Splines 1 251 01-22-2025, 10:35 PM
    Thread: Maintaining vertical orientation of extruded meshes
Post: Maintaining vertical orientation of extruded meshe...

Is it possible to maintain vertical geometry when extruding a mesh along a spline? I am trying to build a wall with vertical posts/ slats. But they will bend along curves that travel up or down. Lo...
rickgplus Curvy Splines 3 383 01-22-2025, 09:05 PM
    Thread: Scaling a closed curve
Post: Scaling a closed curve

Is there a way to scale a closed curve uniformly? Basically expanding the shape and spreading the CPs out from each other?
rickgplus Curvy Splines 1 250 01-16-2025, 03:28 PM