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Thread: Filling a closed spline dynamically
Post: Filling a closed spline dynamically
Hi. I'm trying to fill a closed spline similar to Tools -> Spline To Mesh, but I'd like it to update automatically as CPs are moved around (the mesh does not need to be saved to the project). Is this... |
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rickgplus |
Curvy Splines
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1 |
72 |
04-15-2025, 02:46 PM |
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Thread: Absolute offset for shape extrudes
Post: Absolute offset for shape extrudes
Is is possible to set an absolute value for start/ end of shape extrusions?
Percentage is nice, but say i want a 1 meter offset from the start/ end of the spline, regardless of how long the spline ... |
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rickgplus |
Curvy Splines
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1 |
137 |
03-20-2025, 05:48 PM |
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Thread: Spawn at start/ end of splines
Post: RE: Spawn at start/ end of splines
Thanks. For my use case i am adding a "post" to the start and end of a wall I am creating with generator. Is using the spline controller still the correct method?
Once the geometry is in place, it ... |
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rickgplus |
Curvy Splines
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4 |
240 |
03-20-2025, 05:46 PM |
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Thread: Any performance 'hacks' for scene with lots of splines
Post: Any performance 'hacks' for scene with lots of spl...
I am working in a scene with a lot of spines. Hundreds. Anyone have any options or hacks to improve performance?
Feels like its all the gizmos adding up and Unity gizmos being slow in general, mayb... |
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rickgplus |
Curvy Splines
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1 |
125 |
03-18-2025, 06:09 PM |
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Thread: Null Reference Exception
Post: Null Reference Exception
Getting this error quite a bit while working in generator node network. It tends to lock up the node viewport. Any ideas how to avoid this? Is this from undo, or deleting a node or something? |
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rickgplus |
Curvy Splines
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1 |
173 |
02-28-2025, 06:13 PM |
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Thread: Spawn at start/ end of splines
Post: Spawn at start/ end of splines
Trying to spawn a mesh/ game object at the beginning and end of splines. I am trying to use rasterize path, volume spots, but not as straightforward as i had hope. Is this the right method? or is ther... |
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rickgplus |
Curvy Splines
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4 |
240 |
02-28-2025, 06:11 PM |
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Thread: Maintaining vertical orientation of extruded meshes
Post: RE: Maintaining vertical orientation of extruded m...
Thanks. I thought that might be the case.
Is there a good way to control rotation or maintain connections better? Perhaps pivot of the object needs to be at one of the ends of the wall section? |
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rickgplus |
Curvy Splines
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3 |
383 |
01-23-2025, 02:11 PM |
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Thread: Create Mesh Node, Make Static Options
Post: Create Mesh Node, Make Static Options
Is it possible to set specific static flags, for instance only 'reflection probe static' instead of everything or nothing? |
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rickgplus |
Curvy Splines
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1 |
245 |
01-23-2025, 01:08 AM |
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Thread: Deforming prefabs with LODs along a spine
Post: RE: Deforming prefabs with LODs along a spine
_Aka_ Wrote: (04-30-2024, 01:24 PM)
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I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate ... |
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rickgplus |
Curvy Splines
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7 |
683 |
01-22-2025, 10:59 PM |
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Thread: Duplicate Prefab along path
Post: Duplicate Prefab along path
Is it possible to duplicate a prefab along a path at specific intervals?
Without converting to a mesh that loses its attachment to other prefab information. |
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rickgplus |
Curvy Splines
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1 |
251 |
01-22-2025, 10:35 PM |
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Thread: Maintaining vertical orientation of extruded meshes
Post: Maintaining vertical orientation of extruded meshe...
Is it possible to maintain vertical geometry when extruding a mesh along a spline?
I am trying to build a wall with vertical posts/ slats. But they will bend along curves that travel up or down. Lo... |
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rickgplus |
Curvy Splines
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3 |
383 |
01-22-2025, 09:05 PM |
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Thread: Scaling a closed curve
Post: Scaling a closed curve
Is there a way to scale a closed curve uniformly? Basically expanding the shape and spreading the CPs out from each other? |
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rickgplus |
Curvy Splines
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1 |
250 |
01-16-2025, 03:28 PM |