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Thread: Bezier curve takes multiple frames to resolve
Post: RE: Bezier curve takes multiple frames to resolve
alright... I have found a solution for now... after setting the control point's position and rotation, I SetDirtyAll(), then Refresh(), then make my changes to the bezier handles and it appears that t... |
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freqout |
Curvy Splines
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6 |
8,852 |
03-15-2018, 10:28 PM |
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Thread: Bezier curve takes multiple frames to resolve
Post: RE: Bezier curve takes multiple frames to resolve
If you can provide a brute force method for now, that would be a big help. This doesn't need to scale much for the moment, but its blocking me. |
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freqout |
Curvy Splines
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6 |
8,852 |
03-15-2018, 09:38 PM |
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Thread: Bezier curve takes multiple frames to resolve
Post: Bezier curve takes multiple frames to resolve
I have got a situation where I'm animating a CurvySpline using Bezier interpolation in code. Every frame during the sequence both the control points and the handles are modified. I kept seeing extreme... |
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freqout |
Curvy Splines
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6 |
8,852 |
03-15-2018, 08:02 PM |
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Thread: "Keep Aspect" in Volume Mesh CG module does nothing
Post: RE: "Keep Aspect" in Volume Mesh CG module does no...
Cool... any chance we might see some documentation of DevTools? I'd really like to make more use of it... |
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freqout |
Curvy Splines
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5 |
8,377 |
05-27-2016, 12:24 AM |
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Thread: "Keep Aspect" in Volume Mesh CG module does nothing
Post: RE: "Keep Aspect" in Volume Mesh CG module does no...
that's good news. what's the expected release date for 2.1? |
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freqout |
Curvy Splines
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5 |
8,377 |
05-23-2016, 10:40 PM |
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Thread: "Keep Aspect" in Volume Mesh CG module does nothing
Post: "Keep Aspect" in Volume Mesh CG module does nothin...
I'm trying to feed some information about my spline to a shader that does certain things based on the length of the spline. It seems like the module is trying to do some aspect correction even though ... |
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freqout |
Curvy Splines
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5 |
8,377 |
05-20-2016, 11:48 PM |
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Thread: CurvySpline.Interpolate() returns (0,0,0) on first frame
Post: RE: CurvySpline.Interpolate() returns (0,0,0) on f...
calling Refresh() worked fine until I did a build!
yield return new WaitUntil( () => spline.Count > 0 );
is a good choice for this! |
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freqout |
Curvy Splines
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6 |
9,942 |
05-08-2016, 01:21 AM |
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Thread: CurvySpline.Interpolate() returns (0,0,0) on first frame
Post: RE: CurvySpline.Interpolate() returns (0,0,0) on f...
haha I think its a tough and long fight that all of us have fought with Unity on some level ;)
Do you think I'll run into trouble down the line by calling Refresh() manually down the line? |
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freqout |
Curvy Splines
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6 |
9,942 |
05-07-2016, 08:21 PM |
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Thread: CurvySpline.Interpolate() returns (0,0,0) on first frame
Post: RE: CurvySpline.Interpolate() returns (0,0,0) on f...
It seems that the CurvySpline clears mSegments in OnEnable() so the Count property returns 0. I'm not really familiar with the innards of CurvySpline.cs, but it seems like it ought to call its Refresh... |
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freqout |
Curvy Splines
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6 |
9,942 |
05-06-2016, 08:34 PM |
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Thread: CurvySpline.Interpolate() returns (0,0,0) on first frame
Post: CurvySpline.Interpolate() returns (0,0,0) on first...
I'm finding that when I call CurvySpline.Interpolate() from Start(), Awake() or in Update() on the first frame after starting, it always returns (0,0,0).
If I call it from an editor script when not... |
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freqout |
Curvy Splines
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6 |
9,942 |
05-06-2016, 07:36 PM |
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Thread: placing items with Volume Spots
Post: placing items with Volume Spots
I'm trying to use Curvy Generator for item placement along my splines and figuring out if the built-in modules can do what I want or if I need to write some custom ones.
I'd like to be able to plac... |
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freqout |
Curvy Splines
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1 |
3,735 |
04-20-2016, 07:18 PM |
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Thread: insert control points?
Post: insert control points?
Sorry in advance for asking such a noob question, but is there a way to insert a control point (between two existing control points) into a CurvySpline? I understand how to add additional control poin... |
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freqout |
Curvy Splines
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1 |
4,060 |
04-15-2016, 07:00 PM |