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Thread: OnCPReached not triggered
Post: RE: OnCPReached not triggered
_Aka_ Wrote: (01-22-2020, 09:20 PM)
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Hi,
The events and connections are handled when the controller is moving by itself due to its speed. If you just modify the position property, none of them are... |
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Erman |
Curvy Splines
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3 |
2,423 |
01-23-2020, 06:01 AM |
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Thread: OnCPReached not triggered
Post: OnCPReached not triggered
Hello
When i change splineController.position so OnCPReached(CurvySplineMoveEventArgs e) not triggered. I need it because i want to change spline(object moves to another way) like connections. |
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Erman |
Curvy Splines
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3 |
2,423 |
01-22-2020, 11:41 AM |
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Thread: Look rotation viewing vector is zero
Post: RE: Look rotation viewing vector is zero
_Aka_ Wrote: (11-27-2019, 12:26 PM)
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Erman Wrote: (11-27-2019, 08:01 AM)
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That message appears when CP[Last] and CP[Last-1] have same values of Transform.
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So this means that the last segme... |
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Erman |
Curvy Splines
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6 |
7,553 |
12-02-2019, 02:06 PM |
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Thread: Look rotation viewing vector is zero
Post: RE: Look rotation viewing vector is zero
That message appears when CP[Last] and CP[Last-1] have same values of Transform. |
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Erman |
Curvy Splines
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6 |
7,553 |
11-27-2019, 08:01 AM |
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Thread: Look rotation viewing vector is zero
Post: RE: Look rotation viewing vector is zero
I got this message too.
From Console:
1 Time this message
Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
FluffyUnderware.Curvy.Generator.Modules.... |
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Erman |
Curvy Splines
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6 |
7,553 |
11-27-2019, 06:12 AM |
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Thread: Robe or Wire
Post: RE: Robe or Wire
_Aka_ Wrote: (11-20-2019, 07:05 PM)
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Hi,
I never tried that. So you want to the physical objects to update at each physics frame and then update the position of the CPs based on the simulation?
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Erman |
Curvy Splines
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3 |
2,626 |
11-21-2019, 11:04 AM |
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Thread: Robe or Wire
Post: Robe or Wire
Hello
Is there anyone who tried to use splinepath as wire or rope by adding collider & rigidbody & joint for each CP? |
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Erman |
Curvy Splines
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3 |
2,626 |
11-20-2019, 02:10 PM |
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Thread: Change Shape Extrusion of Generator by code
Post: RE: Change Shape Extrusion of Generator by code
_Aka_ Wrote: (06-03-2019, 02:00 PM)
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1) curvyGenerator.Modules.OfType() will give you the modules of said type.Then select the module you want, and assign its spline through the Spline property
2)... |
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Erman |
Curvy Splines
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5 |
4,931 |
09-16-2019, 12:02 PM |